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Warhammer 40,000/9th Edition Tactics/Genestealer Cults
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==Counterplay== ===Imperium=== '''Black Templars:''' The Black Templars are a solid example of when Space Marines aren't utterly overpowered with retarded bullshit, but still quite strong against your army anyway. Their new Primaris Sue Crusader Squads can get their hands on very powerful flame weapons that become blast with a 1 cp stratagem, and one of their vows outright gives them additional attacks when in engagement range. So tarpitting won't work very well, though memorizing their vows goes a long way towards knowing their weaknesses. As a reminder for why webbers are shit, Templars have a fnp against mortal wounds speifically, so don't bother. Abberants, Mining laser spam, and cult icons are essential, though you're gonna want to play the objective rather heavily. Don't rely on your psykers too much, as the BT have tons of ways they can shit out deny the witch tests/deny psychic powers outright, or punish you for thinking you could cast a power. Keep in mind also everything below, as this applies to Templars as well. '''Space Marines''': Space Marines take tons of power from their new Primarishit melta rifles, which thankfully for you means nothing because vehicles are for other players. The downside of this is that you will be lacking in weapons that can reliably kill or maim MEQ's or TEQ's, so you'll be forced to dig heavily into Brood Brothers for things like Leman Russes and Heavy Weapons teams for that kind of firepower. Our faction also makes it very easy to zone out those deepstriking units like Terminators or Vanguard vets, especially with the right HQ choices/relics. Atalan Jackals are survivable in a straight up fight with tactical marines, though they'll lose out to Heavy Intercessors or Intercessors, so don't think of them as anything more than "ok". You'll want to play the objective, snipe anything that could mulch you (Heavy Bolter Devastators, Any Dread with anti-horde, etc.) and above all else BE CAREFUL WITH DEEPSTRIKE. We cannot emphasize this enough. One poorly considered 6" deepstrike from a tactical squad and your gunslinging Kelemorph gets shot to hell by Boltguns for 2 cp. ===Chaos=== ===Xenos=== '''Tau:''' The good news is that while every other faction is whining like babies about the new T'au railguns and Fish of Fury, you don't give a shit because we can deploy however we want if they get turn one, or alternatively get turn one and steal the board up. Due to FTGG being dead, you can charge infantry units with relative impunity, though beware charging battlesuits, as they can fire overwatch for 0 cp, and can shoot while in melee due to being, or acting like, vehicles. With the new deepstrike rules we have, T'au characters are in more danger than before from our guns, particularly poorly positioned ones like Fireblades, Darkstrider, or Ethereals. Kroot are no longer utterly useless though, and any T'au player worth their salt will bring at least one squad explicitly to have ''something'' to tie up enemy units in close combat. [[Category: Warhammer 40,000]] [[Category: Warhammer 40,000 9E]] [[Category: Warhammer 40000 Tactics (9E)]] [[Category: Xenos]] [[Category: Tyranid]] [[Category: Genestealer Cults]] {{Warhammer_40k_Tactics}}
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