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Warhammer 40,000/7th Edition Tactics/Renegades and Heretics
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====Go Big or Go Home==== The key thing to remember when fielding Renegades is numbers, pure, simple numbers. Most of your squad upgrades are flat-costed, meaning that the more models you field, the less of an impact choosing to upgrade that unit has on your point total. Conversely, some squad upgrades are highly situational and should only be taken when you need them. Militia-Training is best used on small units carrying guns that need to roll to hit. Sub Flak Armor is generally a waste of time. And unit Champion wargear, beyond Covenants, is generally not worth it, unless the unit is small, and meant to get into combat (although Gunslinging Champions do add a bit of ranged AP to the mix). Additionally, even with Militia-Training, your vehicles will be cheaper than Guard analogues, and can be taken in bigger squadrons, so itβs always worth it to run multiples.
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