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==Larvae, Revenants, and Dhampir== '''Larvae''' appeared in 1e and are basically a nod to the Sabbat's love of Mass Embrace as a weapon in ''Masquerade''. A larva was only partially embraced (Willpower point insted of Willpower dot), and as such rises from its grave as a Blood Potency 0, Humanity 0 monster - more of a blood-drinking, sun-fearing "rage [[zombie]]" than a vampire proper. They can mature into proper vampires if they diablerize one or manage to survive 50 years. Until then... they're basically extremely dangerous to everybody, and very hard to control. '''Revenants''' are a 2e invention who arguably have replaced Larvae. Interesting in concept but definitely not intended to be played. Less of a clan and more of a mistake, Revenants are "spontaneous vampires", occasionally created when someone with vitae in their system dies or is exasanguinated by a low Humanity Kindred. They are a miserable lot, constantly bleeding out their vitae during daysleep and in a nearly permanent state of Hunger Frenzy because of it. They have all the weaknesses of vampirism and very little of the strengths, and they are often forced to become walking Masquerade breaches out of necessity. Unless, of course, some other vampire decides to fully Embrace them, giving them a clan and with it, some degree of ability to use their lemons to make lemonade. A small handful of revenant "dynasties" exist on the fringes of vampiric society, but they often struggle to stay afloat due to the difficulty many of them have in performing their version of the Embrace. Their only compensation is Chary, a crude Discipline that allows them to hold onto Vitae slightly better. '''[[Dhampir]]''' are the rare result of a vampire-human pairing. As vampires are naturally sterile, a dhampir can only be created either via powerful blood sorcery or in the extremely unlikely event that a human with an unborn child is turned (male or female, though it happens somewhat more often in the latter case) without the baby being stillborn. Dhampir have limited forms of supernatural abilities known as Twists and Malisons, but the former can't be controlled consciously and the latter requires the blood of the dhampir performing it to work. Furthermore, the vampiric parent's Clan influence frequently leaves permanent psychological scars even if the dhampir is wholly ignorant of his half-damned heritage: *Daeva dhampir struggle to form social bonds with others, and even when one is forged they are prone to sabotaging those relationships in a form of social self-harm. *Gangrel dhampir are restless and prone to wanderlust. They have little patience for niceties and obligations, and can grow shockingly violent if they feel like they're being tied down. *Mekhet dhampir are paranoid, and they try to fight it by gathering information about everyone around them. In many cases, this turns into a sick form of voyeurism based on stealing people's secrets and breaching their privacy. *The disgust that the Nosferatu generate is turned inward in their dhampir offspring, leaving even the most well-adjusted Nosferatu dhampir wracked with self-loathing. The inferiority complexes thus produced often push others away from the dhampir, leaving him even more entrenched in his hatred of himself. *Ventrue dhampir go through life with a sense of thwarted entitlement; the world ought to be their oyster, but for whatever reason their goals are always ever so slightly out of reach. Naturally, this tends to make them domineering and arrogant as they try to force others to bend to their will without the easy out of Dominate. Unusually, dhampir also have an innate connection to the workings of fate and possess an uncanny ability to sense the supernatural above and beyond that which pertains to the Kindred. Because of this, it is not unheard of for a dhampir to end up making allies with other supernatural beings, especially when destiny ends up nudging them in that direction. Though it's a stereotype that many dhampir become vampire hunters, this is less of a result of their cursed blood and more of a byproduct of the average vampire being a ''really shitty'' parent.
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