Editing
Star Wars: Legion/Tactics/Rebels
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
====[[All_Terrain_Soup|AT-RT]]==== (55 pts.) Ironstriders, basically. These are your standard heavy cavalry, and nothing says janky rebel underdogs than using 20 year old clone war surplus to fight for freedom. It's been one of the most balanced units in the game, as well! <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Upgrade Cards <div class="mw-collapsible-content"> '''Hardpoint Upgrade (x1 Slot)''' ''AT-RT Laser Cannon'' (10 pts.) - range 2-4 firing one red and two black with '''Fixed: Front''' and '''Impact 3'''. A pretty good anti-tank gun, although the minimum range means you need to make sure you keep your distance. Still, if your opponent brought armor, this should do a decent job of plugging holes in it. ''AT-RT Rotary Blaster'' (20 pts.) - range 1-3 firing five black dice and with '''Fixed: Front'''. A great All-rounder with good damage and good range. With the built-in critical surge of the AT-RT, it can be quite mean against armor, too. Take it if you want a middle-ground between the flamer and the laser. ''AT-RT Flame Thrower'' (20 pts.) - range 1 firing two black with '''Fixed: Front''', '''Blast''' (ignore cover), and '''Spray''' (add its attack value to the pool once for every visible model in the target unit). Pretty brutal flame thrower attack if you can get close enough to use it, it will delete horde units like B1s in a single attack. '''Comms Upgrades (x1 Slot)''' ''Comms Jammer'' (5 pts.) - Prevents enemy units at range 1 from receiving orders. Not that great if you plan to take the Rotary Blaster or Laser Cannon. Could be useful to screw with Confederacy B1 droids daisy chaining orders while you're roasting them with the flame thrower, though! ''HQ Uplink'' (10 pts.) - Exhaust this to allow a unit to issue an order to itself A solid choice to ensure it gets an order even though the Command card you're using is troopers only. ''Long-Range Comlink'' (10 pts.) - You always count as being within range of your commander. Situational, and not very helpful on smaller battlefields. If you want an AT-RT to get an order, your commander is probably in range. ''Linked Targeting Array'' (5 pts.) - Gives you a free Aim token when the unit is issued an order. Aim tokens are always nice to have, especially with the gobs of black dice this walker can throw. </div></div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Tactics <div class="mw-collapsible-content"> This is a strange little gun platform. It's got three guns to choose from and they're all pretty good at doing what they do. Roasting enemies, blasting tanks, or chewing infantry, for 75 points (assuming no Comms upgrade is taken). It's pretty good in melee too, throwing three red dice as it rakes people with its foot claws. It's actually pretty sturdy as well, is has '''Armor''' and 6 wounds, but the 6+ save (white dice without surge) on defense isn't very impressive. Even so, anything other than impact weapons has only a 1/8 chance to hit. It can climb terrain without penalty, so use that to your advantage, and use terrain to block incoming fire. So basically pick a role for it! Long range anti-tank platform, medium range anti-infantry or light vehicle mulcher, or brutal short range anti-infantry shredder. Upgrade it with the appropriate hard point, and send it out to do just that. It should be noted that the guy piloting the AT-RT has a rifle, with 2 white dice at range 1-3. You should rarely, if ever, be using this weapon, though, unless you've taken the Flamer hardpoint. Taking naked AT-RTs is actually a viable strategy, considering they're a durable platform with 3 red dice in melee. Laugh, as one back kicks General Grievous to death! Also keep in mind, in general, that AT-RTs give cover to trooper units behind them. They are generally good to have and are cheap enough to not hinder list building. The laser cannon also took a massive point cut to just 10pts, so you can take it as a budget option. </div></div>
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information