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===Flyer=== [[Image:Tyranid Harpy.jpeg|125px|right|]] *'''[[Tyranid Harpy|Harpy]]''': Casually upgraded in 9th edition to be one of the best flyers in the game. The Harpy is now able to choose between supersonic and hover mode like all flyers, but is more maneuverable since it can make two 90 degree turns whilst moving. In addition to being "hard to hit" now, the Harpy was also given an improved ballistic skill of 3+, and its guns were souped up to 36", Heavy 3, Strength 9, AP-3, D4 (Heavy Venom Cannon) or 36", Heavy D3+3, Strength 8, AP-2, Damage 2 (Stranglethorn Cannon). It's Stinger Salvo was straight-up improved to Assault 8 (though still strength 5, AP-1) and it still has scything wings, making it one of the few flyers that can do something in combat with 4 strength 6 attacks (AP-2, Damage 2) hitting on a 3+. It lost its ability to force a unit to fight last, but it retained its ability to poop spore mines either on a spot on the battlefield (which can be useful to block enemy movement) or on an enemy unit for up to 10 mortal wounds. [[Image:Hive Crone.jpeg|125px|right|]] *'''[[Hive Crone]]''': Crones got a bit of a boost in this edition, but not by much. The Tentaclids are now Assault 4, S7 -3 D2 that becomes D4 against {{W40kKeyword|Flyers}} and that also always wound {{W40kKeyword|Vehicles}} on a 4+, altough sadly they lost the ability to deal mortal wounds with them. Unfortunately, compared to her sister the Harpy, the Crone is more a '''maybe''' rather than a ''must''. Make sure there's [[DISTRACTION CARNIFEX|another threat on the board your opponent can't ignore, such as a souped-up Haruspex.]] if you want to keep it alive.
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