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===Cult of Scheming=== <div class="toccolours mw-collapsible mw-collapsed" style="100%"> [[File:CultOfScheming.jpg|100px|left|]] The Cult of Scheming is perhaps the most insidious of the cults, for the creation of convoluted plots is to them a form of profane worship. Every conquest and withdrawal is a perfectly planned manoeuvre, a single step that leads towards some unseen master stroke. Thematically the Cult represents the [[Just As Planned|''Just As Planned'']] aspect of Tzeentch embracing the idea that win or lose you won in your own way (and participation medals all round). Mechanically the Cult offers some niche objective control and minor command point manipulation, thoroughly failing to deliver the above theme. <div class="mw-collapsible-content"> *'''Psychic Power - Seeded Strategy (Warp Charge 7):''' Select one friendly {{W40kKeyword|Cult of Scheming}} unit within 24" of the caster. The unit can shoot and/or charge after it Falls Back. *'''Warlord Trait - Grand Schemer:''' Whilst they are within 3", friendly {{W40kKeyword| CULT OF SCHEMING}} units gain the Objective Secured ability; if such a unit already has the Objective Secured ability, each model in that unit counts as two models for the purposes of determining who controls an objective marker. **In an edition where objectives are more crucial than ever, any extra ability to steal or secure them is nothing to scoff at. *'''Relic - Cha'qi'thl's Theorem:''' Once per battle, in any phase, you can use Cha'qi'thl's Theorem if a model with this Relic is on the battlefield. If you do, select one Stratagem. Until the end of the phase or until after that Stratagem is used by a model with this Relic's controlling player (whichever comes sooner), reduce the Command Point cost of that Stratagem to 0. **For obvious reasons, use only on 2-3 cp strats, like Unwavering Phalanx on a big unit. Strictly worse than a relic that simply generates CP, but by the same token, intrinsically worth spending CP on, since you'll always make back the 1CP cost to add this relic to your army. **Put this on a Dilettante and you've paid points to do a 3CP Stratagem; this and Umbralefic Crystal also lets you teleport a block of Scarabs or Rubrics and keep them alive for cheap. They can then fall back and shoot/charge if you cast Seeded Strategy on them the next turn (but they can't cast it, because you can no longer cast after falling back) </div></div>
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