Editing
Warhammer 40,000/10th Edition Tactics/Space Marines
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
====Siguard's Crusaders (Combat Patrol)==== <div class="toccolours mw-collapsible mw-collapsed"> Need a crash course in what your crusaders can do? This is how! <div class="mw-collapsible-content"> <u><b>Composition</b></u> 1 Marshal Siguard, 10 Primaris Crusaders (5 Initiates, 4 Neophytes), 5 Intercessors, 1 BT Impulsor *'''Marshal Siguard:''' A Marshal with a plasma pistol. Really, that's all he is. No squad buffs, no free strats, nothing. *'''Primaris Crusader Squad:''' Pretty much split down the middle with half the squads carrying guns while the other half carrying chainswords (The Initiates are also picking up a Pyreblaster and the Sword Brother's power weapon). Curiously, they didn't lose anything - Instead, they gain the ability to split your squad in half with one being the 5 Initiates while the other has the Sword Brother leads the Neophytes). *'''Intercessor Squad:''' They exist. They lost their ability to keep units capped. *'''Black Templars Impulsor:''' The best transport for the team, you've got two storm bolters and the crusade-approved multi-melta to support the guns your squad will be toting. Even if it's only the crusaders, you'll be making do since this tank lets its cargo exit after advancing. Also comes with an orbital comms array that does...nothing since it's not on the damn card. <u><b>Secondary Objectives</b></u> *''Path of Purgation:'' 8 VP if you get any units on the opponent's DZ and not battle-shocked. You get 10 VP if Marshal Siguard's among them. *''Sacred Vow:'' After turn 1, mark one enemy unit for death. You score 3 VP if you kill them in melee, instead getting 4 VP if it's your crusaders who cut them down. <u><b>Stratagems</b></u> *'''Goaded to Fury (1 CP):''' If an enemy shoots at one of your {{W40kKeyword|infantry}} squads, that squad can move towards the enemy. An excellent choice for your crusaders if you're focusing on the choppy. *'''Hate-Fuelled Strength (1 CP):''' One {{W40kKeyword|infantry}} unit can re-roll to hit if they're fighting or shooting the closest enemy. *'''Shield of Zeal (1 CP):''' When an enemy within 6" shoots or fights one of your {{W40kKeyword|infantry}} units, your squad gains a 4++ save. If it hits your crusaders, the neophytes instead get a 5++ since they only wear carapace plate. <u><b>Enhancements</b></u> *''Crusader's Fervour:'' Marshal Siguard's unit gains +1 Attack with melee weapons. Ideal for your crusaders with half the squad toting chainswords. Pretty much why it's the default. *''Righteous Defiance:'' Marshal Siguard has a 5+ FNP. He also has a single-use ability to make his squad gain a 4+ FNP if you need to resist something devastating. </div> </div>
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information