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===Special Characters=== [[Image:Mannimarco.jpg|thumb|360px|right]] ====Mannimarco, the King of Worms==== [description goes here] 475 pts. Mannimarco may be taken as a Hero choice. Independent Character, Skirmish, Infantry, Undead. Single Model. 50 x 50 base. {| class="wikitable" |- ! Name ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Mg ! Sv |- | Mannimarco | 3 | 5 | 4 | 4 | 7 | 4 | 3 | 10 | 10 | - (4++) |} '''Wargear''': Staff of Worms: Whenever Mannimarco casts a Reanimate Undead spell, he may take a -4 to cast in order to raise an additional 1d3 undead. All undead risen by Mannimarco have +1WS and +1S. Robes of the Worm King: Blood-red robes that float and shift as though living; When ever Mannimarco is wounded in close combat the attacker receives a 4+ poisoned hit. Additionally, each player turn the first hostile magick that would effect Mannimarco is ignored on a D6 4+. On a failure the ward save may still be taken. '''Spells''': Mannimarco knows all the Necromancy and Mysticism spells in this book, as well as Poisonblast, Incinerate, Icy Spear, Bestow Illness, Bestow Contagion, God's Fire, God's Frost, Toxic Cloud. Asystole: Cast on 19+. Shooting attack. S8 AP3, Move and Fire 1, Range 24". This spell only effects mortals. Thanasia: Cast on 23+, shooting attack. S6 AP2, Ignores Cover. Move or Fire 1, Large Blast, Range 24". This spell only effects mortals. ?????(needs more unique spells) '''Special Rules''': Shade of the Revenant, Hatred (Servants of Arkay) Invisible Woe: Mannimarco causes Terror, and, in addition, he also ignores enemy Undead's fearlessness. Demi-God: Mannimarco is a Physical God. However, his Ward Save granted by this rule is only a 4+. Lord of the Writhing Host: All Zombies and Dread Zombies raised by Mannimarco have the Carrion Worms upgrade. Acquainted With Death: Mannimarco recieves +10 to spellcasting rolls when casting Conjuration, Necromancy, and Destruction spells. As Above, So Below: ????? ?????: Mannimarco starts the game with a personal corpse count of 30. This personal corpse count can be used for reanimating both skeletal and fleshy undead. ?????(needs more special rules) ====N'Gasta==== [description goes here] 340 pts. N'Gasta may be taken as a Hero choice. Independent Character, Skirmish, Infantry, Sload. Single Model. 40 x 40 base. {| class="wikitable" |- ! Name ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Mg ! Sv |- | N'Gasta | 2 | 5 | 3 | 3 | 3 | 2 | 2 | 8 | 9 | 6+ |} '''Wargear''': Crimson Robes of N'Gasta: N'Gasta counts as having Feels No Pain versus all spells and magical effects. Amulet of the Deep Ones: N'Gasta may automatically cast Levitate and Teleport for only 1 power die each. '''Spells''': Animate Skeletal Minion, Animate Skeletons, Animate Zombie Minion, Animate Zombies, Bestow Illness, Bestow Contagion, Atrophy, Apoptosis, Soul Trap, Levitate, Teleport, (needs a few deadra summoning spells) N'Gasta! Kvata! Kvakis!: Dark wispers fill the target's head with secrets mortal minds were never meant to know, either driving them insane or merely stunning them for a time. This is a shooting attack, cast on (3 dice or so) for enemy model. Cast on (5 dice or so) for target enemy unit. Range 18". Target must roll 2d6+3 under Ld. For each point of failure it/they are paralyzed for a game turn. At the start of the enemy player's turn the afflicted unit may roll 2d6+3 under LD to attempt to dispel the effect early. Gate: ????? (large blast. teleports all models within the AoE to wherever N'Gasta chooses within range. N'Gasta himself does not need to be included in the spells effects) Soul-Snare: Casts on 24+. Cast during your shooting phase. Weather effect. Until the beginning of your next turn, when ever any mortal model dies within 15" of Ngasta, he and his joined unit gain a re-roll die. Re-roll die may be used for striking, wounds, or spell casting. ?????(needs another unique spell or two) '''Special Rules''': Shade of the Revenant Venerable Sorcerer: N'Gasta gains +3 to all spellcasting rolls. The Time is Now, The Curse is Spoken: ????? Arise Demon and be Named Vengeance: ????? (some sort of bonus to daedra summoning spells, and some sort of bonus to the daedra summoned) Oblivion Portal: N'Gasta has Deep Strike. All the dead are fair curency: ????? (N'Gasta's Soul-Snare affects allied models as well as enemies. He may also cast Soul Trap on allied models aswell.) Favored of Clavicus Vile: At the begining of the game, N'Gasta receives 1d3 wish counters. At an appropriate time in the game, N'Gasta may expend a wish counter to make a wish as per the rules outlined in the ''Pacts with Clavicus Vile'' section of the ''Daedra Cults'' army list. N'Gasta has a +(1d2) bonus to his roll to determine the results of a wish. Rules for making pacts with Clavicus Vile are found here: [http://1d4chan.org/wiki/Scrollhammer:_Daedra_Cults_2.0#Clavicus_Vile.2C_Prince_of_Power.2C_Deals_and_Wishes Scrollhammer: Daedra Cults]. ====Beldoh the Undying==== [description goes here] 65 pts. Beldoh the Undying may be taken as an Elite choice. Independent Character, Skirmish, Infantry, Undead. Single Model. 25 x 25 base. {| class="wikitable" |- ! Name ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Mg ! Sv |- | Beldoh the Undying | ? | ? | 4 | 5 | 3 | ? | 2 | ? | ? | ? |} '''Wargear''': Shield of Blood Feast, Silver Hand Weapon w/ Leech Weapon upgrade '''Special Rules''': Beldoh the Undying may take: *Plate Armour(5+) +3 pts *Full Plate Armor(4+) +6 pts
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