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=Knight Houses= Among the most powerful combatants by raw power, the knight titans are deadly war machines that stride the battlefields of the 41st Millennium. Some swear fealty to a higher lord, such as a legion; others keep to themselves or sell their services to the highest bidder. But in whatever case a knight house is a powerful ally should you earn one's loyalty. ==House Hekaton== Hades is a world of steep cliffs and plateaus, where the people live content as they plant seed and mine precious minerals. It is the ward of House Hekaton, the Chthonic patrons of wealth and death. From their underground lair of Tartaros they watch over the planet, keep it safe from repugnant invaders. When the Fists of Mars call upon them, the Hekatonkires answer. They bring fire and terror from the depths of Tartaros, and take a hundred weapons to bear against xenos and Chaos hordes. The modus operandi of House Hekaton is overwhelming firepower. They often forgo close combat weapons for additional weaponry, exchanging the sword and the clenched fist for the cannon. Their favored pattern is the Knight Crusader, a paragon of long-ranged destruction. ==House Hidalgos== The Imperium is no more. What remains now is a gaggle of Legion-States that quarrel over the Emperor's legacy. Any hope of galactic unity was lost when the rifts between realms reached a lightyear in width, and the taint of Chaos poisoned the Earth. However, there are still those who dream for a united Humanity, an end to the heathenry of the West, and the death of Chaos in the universe. Among these idealists are the knights of House Hidalgos, stewards of Conquista, Third of the Emperor. They boast the mightiest tribute of all the Storm Kingdom - six hundred thrones Mechanicus of the Tercio Imperial - which they devote without exception to the crusades of the Storm Hammers. In their fight for the Imperium reborn they are relentless, resolute, and righteous. They close with the enemy, stomp them to pieces, and shred them with their chainswords. ==House Melkor== In the far away worlds of the Northwest Galaxy there is an ashen planet long wrought with death. Once a flourishing knight world covered in fields of wheat and barley, Morgoth had lost its green and gold to pollution and war, and is now as barren as the moons in its orbit. Its knights, the lords of House Melkor, have nobody to rule, and now live only to destroy. The jagged black armor of the Melkor Knights is blackened by evil and magic, their battle cannons are infused with arcane energies of the Warp. They are the giants of Chaos Undivided, the invincible juggernauts that do the will of the Gods with murder and havoc. ==House Rosier== Tracing their lineage back to the days of the Heresy, and even further as a simple noble house upon the feudal world of Catarina, House Rosier's loyalties were decided early on into the Heresy. Few records of the House's rebirth into the Warmaster's service remain intact, but what limited information is available suggests that it occurred much as similar power shifts across the Old Imperium did. Liac the Betrayer, secondborn of the House, in league with a motley of supporters, ambushed their own knightly kin and felled their ancient machines, fighting to slow the advance toward Terra by Loyalist forces in the eastern reaches of what would now come to be known as the Dark Worlds. Devoted in their worship of the Dark Prince, the knights of House Rosier seek martial perfection in synthesis with their machines, each Daemon-Knight of the House inhabited by a rapacious Warp-entity that mediates between pilot and mechanism. Liac - Daemon Prince Liacaraen, now - embodies this ideal, fused entirely to the shell of his Knight, daemonic flesh twining and twisting through solid metal. Prone to flights of fancy and, by their claims, divinely-appointed quests, the Knights of Rosier are obsessive duelists, maneuvering their Daemon-Knights with unnatural grace and employing exotic, Warpborn weaponry integrated into their systems. Immense, sinuous power whips, drooling sonic cannons, and prehensile tongues swathed in fiery ichor are commonplace armaments among the fighting machines of the House. ==House Grendel== There are few that would argue on the matter of what House Grendel represents to all good Loyalists of the galaxy - they stand as a twisted testament to the corrupting influence of the xeno and the vileness of alien technology. Knights of the Fortress Worlds, House Grendel originates from the border world of Demeter, where the once-fruitful soil is now burnt black and stained with soot, the sky coursing with the unnatural green fires of the planet's heretek foundries. Much like the Legion they serve under, the Knights of House Grendel are twisted mockeries of true Imperial purity, embedded with tumorous hearts of flowing, pulsing bio-steel. Flowing across and through the metal of their forms in great sinews, the blasphemous technology grants them unnatural fortitude, repairing damaged systems and absorbing nearby materials to fuel its functions, sloughing the armour from enemy constructs much as a hyena might slurp the flesh from the bones of its prey. Preferring to fight up close and personal, the Knights of House Grendel are commonly equipped with Titan-sized lightning claws, and tend to employ volkite weapons or gatling cannons for their ranged capability, as well as a more esoteric weapon known as an Ionbuck - a close-quarters firearm that unleashes a spray of charge particles, frying the integral systems of its targets. {{Imperium Asunder}}
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