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====Elf High Mage==== The most powerful and revered of all the sylvan mages, the '''Elf High Mage''' is an [[elf]] or [[eladrin]] [[wizard]] who has mastered the art of crafting Mythals; extremely potent, long-lasting ritual-based spells that can affect massive areas with near-permanent effects. The mightiest of these Elven High Mages will ultimately either pass on [[Arvandor]] as a near god-like figure of magical might, revered by their sylvan kinsfolk, or else will make the ultimate sacrifice by merging themselves with a Mythal, imbuing it with the power to heal, grow and change over time, whilst also allowing their spirit to be summoned forth from the Mythal in times of greatest need. This Epic Destiny appeared in ''Dragon #367''. Qualifying for it requires that the character be ''21st level'', ''[[Elf]] or [[Eladrin]] race'', and ''[[Wizard]]'' class. At 21st level, you gain the features '''One With Magic''' and '''High Magic'''. The former grants you +2 wisdom, lets you use the Detect Magic function of the Arcana skill as a free action on your turn, and roll three d20 at end of each extended rest; the results rolled can be expended to replace the results of an arcane attack roll or an Arcana check. The latter means that you gain a +5 bonus to Arcana checks made as part of casting rituals, and halve the cost of rituals. You can also perform acts of High Magic, but these are essentially campaign story events, as they require months or years of work and unique reagents or components in order to perform drastic effects, such as crafting enormous fortress-cities from living earth or wood or laying protective wards over huge areas. At 24th level, you gain the '''Sustained by Magic''' feature. Once per day when you become bloodied or reach 0 hit points, you can heal yourself by expending an arcane attack power. If you expend an encounter attack power, you can spend a healing surge, end one condition currently affecting you, and teleport up to 10 squares. If you expend a daily attack power, you can spend 1 or 2 healing surges, end all conditions currently affecting you, and teleport up to 20 squares. The power you expend has no other effect. At 26th level, you gain the Daily Utility power '''Starshine Upon the People''', which requires a minor action and affects all allies within a close burst 10, letting them spend a healing surge and immediately make a saving throw against one "save ends" condition affecting them. All targeted [[eladrin]], [[elf]] and [[half-elf]] allies also gain a +1 power bonus to their attack rolls until the end of the encounter. Finally, at 30th level, you gain the '''Empowered by Life''' feature. When you have no healing surges left, you can choose to use the tension of the boundary between your life and your death to power your magic. You can use an encounter power you have already expended or gain a +4 bonus to any attack roll with a spell. At the end of your turn after doing either, you lose hit points equal to one-quarter your maximum hit points. You can use a daily power you have already expended or turn a hit with a spell into a critical hit. At the end of your turn after doing either, you lose hit points equal to one-half your maximum hit points. You can do more than one of these in a single turn.
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