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=== The Imperium === The Prussian Imperium consists of Prussia & It’s Imperial Holdings: Scandinavia, All the former HRE states, Croatia, Denmark as well as several other minor nations. The Teutonic Knights are also still around & have formed a semi-secret society. Their aims are mysterious but definitely pro-Prussia & despite being a secretive society of enigmatic knights they also maintain a large scholarly core (the Knight-Luminaries, it was the kidnap of 2 renowned scientists to forcefully induct them as luminaries that first spurred the founders of The Enlightened to found The Enlightened) as well as their own navy. It was the Templars who assassinated Napoleon, allowing Emperor Heinrich Otto to go on his own invading spree instead, invading Scandinavia, the former HRE & large Swathes of France, things went well until the Krauts imitated Napoleon’s invasion of Russia. Terrible winter included after the hell march home the reformed Imperial army was decisively defeated by the Crown at Waterloo. Apparently the first use of Landships in battle, not sure by which sides if not both, the end result was a final blow for the Imperium & it all went to shit, Otto was deposed & the mysterious Templars who had assisted in his accension but turned a blind eye to his Mania, turned a blind eye to his downfall as well. Afterwards much of Prussia’s conquests were taken back, except for Scandinavia, almost all of the Former HRE & Croatia meaning the Prussian Imperium persevered. Now having recovered under a pair of non-maniacal Kaisers the Imperium is ready for the coming storm & probably intent on taking the rest of Europe this time. Have the enviable power of being Warcradles favourite faction, this isn’t GW levels of favouritism, but The Imperium is always first to get new models when a cycle of releases begins, it was the first to get mechs, & it even gets the single largest ship is the game as a freebie alongside all its other stuff. It was the first to get dreadnoughts (in the form of those massive Airships) & it was the first to get a proper fleet for its minor faction as well. The Imperium & its members make heavy use of Volt Guns & other electrified weapons, to the point were they can’t bring normal guns rockets & torpedoes, just Volt Guns, Shock Rockets, Spearschluders (Electric Torpedoes) & several other lightning weapons with German names. Crew can’t be directly killed anymore so instead the “Voltaic” weapons spread disorder among their targets & fuck up shield generators if they roll right. '''Prussia''' The Major Nation of the Imperium, “An Army with a State” Prussia holds a large dominion over central Europe. Described by Napoleon as having “Hatched from a cannonball” the small but industrialised nation was always able to punch well above its weight & now even more so with the Imperium taking care of its non-military needs. Prussian ships have a modern Knife-Like silhouette & a Rail-like modular system. Prussian Ships have Train tracks on them & the guns & other fixtures are pulled off & pushed on by train, allowing the Prussian navy to retrofit itself at breakneck pace. Larger ships can swap out their guns in a day, but the Cruises don’t even have their bridges built into the hull, allowing the Prussians to completely repurpose them at a drop of a hat. Say you don’t need dedicated Artillery ships for a while, just wheel off the Heavy Bombard, Move the citadel forward & roll on the Volt Guns Batteries to make a good old Cruiser, or wheel on the runway & turn it into a Aircraft carrier for a week or two, & you need to retrofit again all you need is a dock with a railway & some decent trains (though fixing everything down & plumbing everything in probably takes longer & require teams of technicians, but most of the hooking up could be done outside of drydock or even while at sea). The Luftwaffe maintain a large force of Airships & even flying Dreadnoughts. In game Prussia & the imperium at large are extremely aggressive, they are fast, good at boarding actions, all their guns face forward & they want to get in close because that’s Lightning cannon range. Generally aiming to blitz the enemy down. Though they are all geared for speedy aggression they don’t really have the level of specialisation that the rail-system would allow them to achieve. Which is a shame since the Omni-Ships are a really cool idea for a fleet of specialised-generalists. '''Teutonic Knights''' The Teutonic Knights turned into a secret militant pro-German society who aim to do…something... Unite Germany? Protect the German peoples? Who knows, it involves a lot of spy work & being shady. Maintain a large number of Knight luminaries that research new weapons & technologies for the Knights & the greater Imperium, the Imperium’s world-famous High-Speed Railway is probably down to them. In game the Teutonic Knights play like a smaller & more Elite Imperium. Ships have more gadgets & Elite Crews but cost more. Often they can be mixed in with the Prussians. Also maintain the Ice Maidens alongside the Prussians. '''Scandinavia''' Fuck around & the Viking comes out. The Scandinavians were one of the first conquests by the Imperium, yet they seem to be pretty alright under Prussian rule & maintain a sizable navy, definitely one of the largest among the other minor nations at time of writing. The aggressive boarding themed faction of the Imperium, which is impressive considering how aggressive the rest of the Imperium is. Able to move incredibly fast turn one to close the distance, the Scandinavians use a lot of close-range weaponry & are all about boarding actions, actually getting better at them as things onboard become more chaotic (meaning crippling their ships doesn’t stop them taking yours). '''Bavaria''' The landlocked Bavarian mountains don’t produce many sailors, but airships are another story. A short story though. Currently exist only as 2 Airships that can be built from the Prussian airship. Can be fielded in the Bavarian air fleet which is the 2 Airships they get & up to 1 ”Maximillian” class vessel. The Maximillian isn’t out yet & has not art or rules & will presumably be built from the Prussian big airship set when that gets released on its own. The Train Locomotives that the Prussian fleet use to move the guns & stuff on their rail-ships are all Bavarian built so there’s that. '''The Scions of Jutland''' This is the Imperium’s Mercenary fleet. Apparently. Don’t have rules yet & are just a blank fleet card with the words “Coming Soon tm” on it. Will presumably act like the Black Wolf & will maybe be released alongside a potential Kingdom of Denmark fleet (the Danes aren’t in the game at all at the moment). '''Croatia''' Croatia is also here. Every faction has 3 different static “ocean platform” units for mission types that involve them. One big gun platform, one regular gun platform & one support platform. For some reason these are all being given to a random minor power that only exists in game as the crews of these immobile platforms, & in the Imperium this is Croatia’s job, I guess the Prussians just ship Croatian crews out to the Platforms & Croatia just controls all of the Imperium’s platforms & that’s it.
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