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Disney Villains Victorious K/L/Rs
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== The Other Side (Origin: The Princess and the Frog) == King - The Friends<br/> Facilier's Friends are voodoo spirits of terrible power and vicious cunning, though they are bound by eternal unbreakable rules. The Friends operate through deals, and even for those who make their unfortunate way to the Other Side, they can only claim the souls of those they have dealt with. Should a pure soul find itself on the Other Side, the Friends will do anything they can to force it into a deal. The Friends have a strict hierarchy, ranking them based on the deals they've made. The more deals, the more souls they can harvest, more power they have, and subsequently the bigger the masks get. Friends often combine their powers for greater effects, sharing the credit of deals when necessary, though they are all ultimately aiming to be the biggest and most powerful Friend. The current largest and most powerful Friend is Facilier's personal agent, and it would be incredibly upset if anyone were to put an end to such a profitable deal. Attracting the attention of the Friends is inevitable on the Other Side, and players traveling through this realm must prepare accordingly through voodoo counter-charms or any other blessings they can find.<br/> Land - The Other Side<br/> The Other Side is a mixture of equal parts chaos and order. Wherever the Friends are welcomed into the material world, a stable mini-world is created, a shadow of the room or chamber where their masks hang. Outside these hovels however is a swirling colorful mess of primal energy, a massive endless voodoo storm. Through breaks in the clouds, one can see the real world bleeding through wherever shadows creep. Players can walk through these cloud gaps as easily as they could in the real world, though the terrain is always shifting. Navigating the semi-formed world is challenging at best, and anyone caught in the chaotic clouds could fall victim to transformation, curses or worse. Additionally, other clouds comprised of pure shadow flow through the storm, blanketing everything they pass through in brief but complete darkness. Due to the mixture of voodoo storm glow and shifting shadows, visibility is a large concern on the Other Side, and players must rely on their senses of smell and hearing to safely navigate in extreme cases.. The Friends tend to congregate in areas where their mortal agents operate, due to the higher odds of getting a deal, though they often travel to keep tabs on debtors who might fail them.<br/> Rule - New Deal<br/> The Friends travel with ease, unaffected by the chaos, and seek out new opportunities constantly. If they encounter players, the Friends will attempt to force the players into a deal by enticing them with visions of their deepest fantasies. Failing that, they will use their servants to frighten their targets, forcing them into the voodoo storm and into a position where they'll have to deal to get out. The only rule is that the Friends cannot directly attack or curse anyone who is not in their debt, and will try any sort of trickery to force a deal. Anyone who has unsettled debts with the Friends can have their soul extracted by any of the spirits; traveling through to the Other Side under such conditions is suicidal. Additionally, the Other Side is literally crawling with the shadow servants of the Friends, a great many of them created from the shadows of harvested debtors. These shadows follow the orders of the Friends who originally claimed their souls, and are the most common tool for trapping the players into deals. Light is the easiest way to dispel the shadows, though also the easiest way to attract the attention of more Friends. The most common way to access the Other Side is through Dr. Facilier and his network of witch doctors offering deals to the unwary or desperate. Players can get through to the Other Side via other voodoo rituals or by making a deal with one of the voodoo masks in the material world, though the latter would doom any foolish enough to do so.<br/>
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