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==Army building== * 3 start collecting boxes and a Herdstone is a pretty good start. Around 1400-1500 points. * A shaman or two (at least) is practically mandatory must, he'll buff your shaggymen or debuff enemy units to piss off your opponent. * Bullgors, in groups of 6 are great at charging the enemy and breaking lines. * 20-40 Ungors. Not really good at anything except holding ground, soaking up potentially devastating charges and getting fed into the grinder for more Call points - but that's enough. Don't ever bother with but giving them bows or spears. Useful for cheap summons that can outflank on later turns and capture an objective near the end of the game. Keep them in range of your Herdstone and you'll get much more use out of them than their mediocre bravery would suggest. * Bestigors are amazing at dismantling stuff on the charge, especially order units - just don't let them get charged, because they will go down hard if this happens. * 0 or 30 Gors. Either go big with a unit with a huge number that can maul things, or don't bother with them at all. Don't use them as charge breakers - you have Ungors for that. * Cygors, take two or three, useful to have some long range siege weapons and great at annoying enemy wizards. * Have fun with your big monsters. Chimeras and gargants are particularly fun, and can be devastating if supported by some buffs. Both of the big cows are worth the points investment most of the time, and the rest of the monsters are kinda meh, but don't cost too many points either. * A note on dragon ogors - they suck. They're not worth the monetary OR points investment, unless you're a huge fan of the models and just want to push them around on the battlefield. They just don't do much, even when they are well supported. The Shaggoth looks like he could be monstrous, but is actually inferior to a doombull. *For a general non-tzeentch themed list consider the following: ***General of your choice ***Ungors/Chaos Warhounds - for scouting and screening ***Large unit of Bestigors/a couple of ghorgons/some units of bullgors - for the actual killing ***Spawn/other chaff unit - cheap backfield objective holding ***Don't bother with battalions, unless you mean to take the Khorne, Nurgle or Tzeentch one. Those three are excellent, the others are... interesting, but clunky at best and downright ridiculously bad at worst.
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