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=== Age of Darkness Theme: Burried and Forgotten === Age of Darkness Themes are a means of gathering together several different elements into a new or unusual way of fielding an army inspired by a particular setting or event from the grand milieu that is the Horus Heresy. An Age of Darkness Theme might combine units from different army lists, present new Force Organisation charts, Warlord Traits, wargear and character options or modify victory conditions or other mission special rules. The use of Age of Darkness βThemesβ are optional and require the agreement of both players to use. The Age of Darkness Theme that follows represents a Necron force suddenly awakening and arising from directly beneath the feet of an intruding force. One commander spoke of a host clawing its way up from beneath the ashen desert sands, the harsh sun glinting off their metal hides. Another told of how their secured perimiter, at the center of ancient ruins that were avoided by the local populace for millennia on account of being believed haunted, was suddenly surrounded by the baleful glow of thousands of pairs of eyes. All such reports are the same in one particular - that they enemy appeared as if from nowhere, and kept coming no matter how quickly they were destroyed. ==== Building a Burried and Forgotten Army ==== * A Burried and Forgotten Army is chosen from Codex Necrons. * A Burried and Forgotten Army may not take special Necron Detachments; it may only use the standard Age of Darkness detachment, or optional detachments by agreement, or the standard detachments that apply to the mission that you are playing. * All units in a Burried and Forgotten Army gain the Deep Strike special rule, but must begin the game in reserve. * In addition to the normal process for arriving from reserves, each turn a number of units can arrive from reserve automatically, without rolling. The number of units that can arrive in this way is equal to the current turn number: one on the first turn, two on the second turn, etc. Units which arrive automatically and which Deep Strike will not scatter when they are placed. If they suffer a Deep Strike Mishap, they automatically return to Ongoing Reserves. * Only Snap Shots may be made against units from a Burried and Forgotten Army which arrive by Deep Strike more that 12" from any enemy unit. Units from a Burried and Forgotten Army which arrive by Deep Strike less that 12" from any enemy unit gain the Fear special rule for the game turn which they enter play. * Allies may not be taken. Fortifications may be taken, but these must still follow the same rules the rest of the Burried and Forgotten Army. * The rules for Sudden Death Victory are not used until at least four full game turns have been played (or a player concedes).
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