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====Glyth==== A ringed, seeming barren, [[Far Realm|Far Realms]]-touched, inhospitable planet, which actually houses a thriving community of Mind Flayers and their 'skull cattle' farms. To prevent the cattle from hiding on the surface, the Mind Flayers periodically burn down their own forests which causes the atmosphere to smell like a charnel house and rain acid. There is a drinkable gelatin ocean which is kept clean by slurping everything from the surface down to the sea floor. Underground are the Mind Flayer cities, raising Oortlings and other varieties of humanoids as child geniuses for culinary brains, while any offworlders or slaves bred for muscle are put to hard labor. Still, several slaves escaped and rebelled on Glyth, with the Free Thinkers Union hiding deeper underground (an Under-Underdark, if you will) being the largest group the Mind Flayers are desperate to find. Most Realm spacers (except most of Toril) are aware, just like the Neogi, that you shouldn’t trust or deal with Mind Flayers directly. Rational people avoid Glyth, but they still keep seminally active Spelljammer ports just so they can trade with off-world Mind Flayers and other aberrations, or occasionally trick the odd foreign Spelljammer into delivering its crew as new slaves. Glyth has three moons: Haven is the only neutral ground between rival cities and the base of the Glyth Security and raiding fleet; the frozen moon Mingabwe is one of the only friendly ports in the region to land and plan raids against the Mind Flayers; its still living founder, the pirate turned paladin, Justin "Do Good" Demonslayer, went to the third moon Polluter to hide two evil magic items but settled on Mingabwe to found one of the few sanctuaries on Glyth. Given how optional the lore of the Spelljammer and Elder Evil Books were, it is questionable if The Elder Evil [[Atropus]], the World Born Dead, ever destroyed all life on Glyth with its necromantic presence. As of 5e we do know the Mind Flayers are still doing fine. By the late 15th century DR, Captain N'ghathrod in [[Dungeon of the Mad Mage]] had left his underground city to be a space pirate. So the bulk of the Illithid cities were fine, assuming the Atropus scenario is canon. Some also have the headcanon that the reason why the Realms Space stopped being a major center of Spelljamming (outside Spelljammer was never meant to be part of the main continuity) was that this is an alternate timeline where everyone else except the protagonists (PCs) drove off Atropus at the last minute, thus destroying the space economy in the process and why until recently there was a secret academy to train Spelljammers.
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