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Changeling: The Dreaming
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==Salvaging Changeling?== With the Anniversary edition, it can be possible. Certainly easier than trying to salvage [[Beast: The Primordial]]. A lot of the advice should you wish to run this holds true for most the other WoD lines: * '''Remember the Mortal World Exists:''' This is the big one. You could run a pure Dreaming adventure game, but aside from racking up Imbalance and inviting Bedlam...you might as well play D&D. Rather, remember that the Dreaming represents the collective gestalt of human dreams and subconscious beliefs. Chances are if the Near Dreaming is troubled in a local area...there are troubled Dreamers nearby. Unlike Vampires, Garou, or even Mages, Changelings have the easiest time regaining their power through directly inspiring or improving the lives of mortals. Sure, you can go for edgelording and Ravage...but the risk is higher and the benefits are less sustainable over the long term. * '''Decide on the type of game you want to run:''' Do you want to do an adventure game, a politics game, or a kingbuilder? Or even Faehammer 30k? Make sure to have your focus down from the start. After all, if the core gameline was unfocused and contradictory, you need to work extra-hard to ensure that your game is focused. * '''Use Rule Lawyering Wisely:''' Moreso than in other settings, Changeling is a game about dilemmas and conflicts. Unlike Vampire's Camarilla/Sabbat split, Changelings both Seelie and Unseelie can work together in the same group. Kithain have both a Seelie and Unseelie Legacy, and one is primary. However, when a Baron of one Court is vassal to a Count of another Court, or is member of a House of an opposing Court...things get interesting politically. Combine this with both Courts holding to the Escheat, as well as personal Banality Triggers and Oaths, and resolving conflicts of duty is a tough task to juggle. Remember though that while individual Kithain may invoke the letter rather than the spirit of the Escheat (for example, using the Right of Rescue and Always Honor a Debt to engineer situations of political blackmail), Oaths are powered by the Dreaming itself, and care about the spirit rather than the letter of the law. {{WoD-Games}} [[Category:Changeling: The Dreaming]]
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