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Campaign:Enfolding Ice/Aiko
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== To Buy Soon == === Presence === *'''Second Presence Excellency''' (2m/sux, Reflexive, Instant, C-OK) *'''Hypnotic Tongue Technique''' (10m1wp, Simple, Charisma days, C-OK) Roll (Manipulation + Presence) if successes exceed target's MDV the target receives a compulsion to follow one order given by Aiko. Must spend 1 willpower per day to resist. Target is not aware of the compulsion, nor does the order need to be spelled out explicitly. If the target wishes to recognize the influence or remember it later doing so costs four willpower all at once, which does not cause limit gain. *'''You Can Be More''' (5m1wp, Supplemental, Instant, C-OK) Enhances (Charisma + Presence) based attacks to build or repair intimacies, success enables achievement instantly. With Essence 4+ a mortal's Motivation may be "attacked" in order to confer a more heroic motivation chosen by the mortal's player. Mortals are explicitly not forced to resist this effect. Success transforms an extra into a heroic mortal. === War === *'''Second War Excellency'''(2m/sux, Reflexive, Instant, C-OK) *'''Rout-Stemming Gesture'''(4m1wp, Reflexive, Until Next Action, C-OK) May target up to (Essence) Military units or (Essencex100) scattered individuals. Targets must be able to see or hear the exalt, or a solar-sent signal. Targets succeed automatically on all valor rolls. If used in the instant one or more targets fail a valor roll this charm allows the targets that failed to reroll, but the reroll does not automatically succeed. *'''Mob-Dispersing Rebuke'''(7m1wp, Simple(S3L), Instant, C-OK) Forces player of enemy unit whose members are within (Essencex100) yards to make an immediate check for route. This roll is difficulty 1 if the unit has Magnitude greater than the Exalt's Essence, 2 otherwise. Can be used socially as well as in war. *'''Fury Inciting Presence'''(10m1wp, Simple(S5L), One Scene, C-OK) Attempt to persuade everyone who can hear to join in righteous violence. Roll (Charisma + [Performance or War]). Organizes all characters successfully persuaded and who do not resist the persuasion into an unordered military unit. The unit dissolves if she abandons it for more than 15 long ticks. *'''Heroism-Encouraging Presence'''(8m1wp, Simple(S6L), One Scene, CpOK) Affects any unit or social group that she commands and every ally within (Essence x 5) yards. The targets no longer need to make Valor checks. In war this prevents rout and reduces chance of fatigue. *'''Tiger Warrior Training Technique'''(10m2wp, Simple(DA), One Week) Involves training a military unit, requiring five or more hours of effort in any given week. Increases Drill of the unit by one per week, to a maximum of Drill 5. Each week may pick one trait to train: Valor, Strength, Dexterity, Stamina, Archery, Dodge, Martial Arts or Melee. Increases that trait by one for each member of the unit, to a maximum of 4. She can train with the unit or solo, increasing her own traits. Cannot increase others' traits past her own. *'''Legendary Warrior Curriculum'''(Permanent) Increases Tiger Warrior Training Technique, allowing her to use it to train others in any of the following: **'''Military abilities''' she possesses at 4 or more. This includes Thrown, War, Integrity, Resistance, Survival, relevant Craft, Medicine, Athletics, Awareness, Stealth, Ride and Sail **'''Willpower''' to a maximum of 7 **'''Bonus Dice''': Adds 2 dice or 1 success to a relevant action that counts as a specialty. Counts towards specialty dice bonus cap of 3. Does not apply to exalt targets, and targets can only have one specialty at a time. === Solar Circle Sorcery === *'''Benediction of Archgenesis'''(40m) **Shaping effect covering up to (Essencex100) square miles of consistent terrain. **Begins ritual at sunset on the new moon of Ascending Water. **Begins ritual at geomantic center of the domain. Shaping the spell is a dramatic action lasting until sunrise. **Cuts her bare feet, so that her blood falls on the ground as she walks in an expanding spiral. Sacrifices five levels of aggravated damage. **At Sunrise, clouds gather overhead and release a soft, warm rain to wash the blood into the land. **Any snow or ice melt during rain. For several days all flowering plants in region bloom. **By Resplendent Earth, all plants grow larger and healthier. Animals come to nest and play. **By summer, place entirely transformed. Desert becomes soil, bogs drain. Better growth than blessed isle. **Weather is more temperate. People and Animals bear unprecedented numbers of healthy offspring. **Reduces difficulty of all Survival rolls in the region by one **Increases typical Compassion of extras from the region by one. **Adamant Circle Countermagic can disrupt new environment if used in first year. Otherwise, it remains a lush and fertile land. **Initial, supernatural fertility will not continue after the first year, but the region will remain arable forever, with proper care. **If used on land already farmable gives one year of frenzied, hyper-normal fertility followed by 10 years of deadly famine from exhausted earth.
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