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====Prismatic Arrangement of Creation Style==== *Deadly Starmetal Offensive: 5m, Simple (Speed 3), Obvious, Shaping, Five Actions. Increases unarmed attacks, statline in attacks. (Speed 3 Acc +3 Damage +7L Defense +4 Rate 3) *Orichalcum Sheathing Stance: 5m 1wp, Reflexive, Obvious, Five Actions. adds 12L/B armored soak that does not interfere with MA charms. *Flickering Moonsilver Approach: 10m, Reflexive, Combo-OK, Obvious, Five Actions. Make unarmed MA attacks at a range of (Ess * 5) yards. Subtract MA from target's DVs. *Five Jade Fury: 10m, Reflexive, Knockback, Obvious, Five Actions. Inflict Bashing or Lethal, 1 Autosux on attack rolls per 3d rolled (round up), 1 autosux per on damage rolls per 3d rolled (round up), knockback 1 yard for every level of damage inflicted, reduce speed of action by 1. Apply one of these benefits per attack. *Four Magical Materials Form: 15m, Simple (Speed 3), Form-Type, Obvious, Scenelong. Automatically receive the benefits of the 4 previous charms. Convert lethal damage to bashing (before soak), unless it would damage a magical material. *Charm Redirection Technique: 7m, Supplemental, Obvious, Instant. Roll (Dex + MA) against difficulty of target's Essence. Target pays for the effect as normal, but it must be able to be applied to another person (Reflexives cannot be redirected). *Sequential Charm Disruption: 5m + charm cost 1wp, Supplemental, Obvious, Instant. May annul or redirect combos as Charm Redirection Technique. *Spell-Shattering Palm: 12m, Combo-OK, Obvious, Instant. (Dex + MA), difficulty of target's Essence + circle of the spell. *Astrology Interruption Method: 10m 1wp, Reflexive, Obvious, Touch, Instant. (Dex + MA), difficulty of (Ess + College) of the Sidereal who applied the Destiny. *Soul-Fire Shaper Form: 15m, Simple (DV -3), Form-Type, Obvious, Scenelong. Increase Essence to 10, don't fill pools but maximum goes up. May make one free use of the previous 4 charms on every action, does not count as charm use or their action. *God Ways: 6m, Simple, Obvious, Indefinite. (Cha+MA) difficulty of target's Essence. Target may make a Willpower roll, difficulty 2, every action to regain control of their body. Cannot possess Soulsteel objects. May possess other MM objects only if they know this Style's charm for it. *Full Moon Lunar Ways: 10m 1lhl, Simple, Obvious, Touch, Five Actions. Replaces their Anima Banner but not their caste mark or Lesser Sign. Pick one Caste attribute/ability of the Exalt type, gain (Essence) Successes on the roll for the duration. May choose a new attribute/ability each time they activate the charm. *Games of Divinity Form: 7m 1wp, Simple, Emotion, Form-Type, Obvious, Scenelong. Enemies who want to harm her must fail Compassion, addicts viewers. Players must succeed at Temperance rolls to refuse any reasonable opportunity to see the Charm in use again. *Demense Emulation Practice: 20m 1wp 1lhl, Simple, Combo-OK, Obvious, Scenelong. (Dex + MA), adds an additional number of Agg damage equal to the successes rolled. This is soaked separately. *Demense and Manse Form: 12m, Simple (DV -2), Form-Type, Obvious, Scenelong. Grants a 5 dot custom hearthstone set in a starmetal circlet for the duration. *Prismatic Arrangement of Creation Form: 10m 1wp, Simple (Speed 3), Obvious, Scenelong. Double JB pool, always acts first on the tick as a perfect effect, is aware of all attacks and is immune to sensory penalties as a perfect effect. May sense every Supernatural effect, object or creature within (Ess * 10) yards. Noticing hidden things is a normal (Per + Aware) roll that adds (Essence) successes. May activate other PAoC Form-Type charms at normal cost, or 2 non-PAoC Form-Type charms. Form weapons from other styles count as in-style for PAoC charms for the duration the Form coexists with this Form. This does not extend to armor.
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