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===Rolling to Hit==== To determine whether hits are scored, roll a D6 for each Attack a model gets to make and compare the WS of the attacking model with the WS of the target unit. Then, consult the To Hit chart on this page to find the minimum result needed on a D6 To Hit. (Your Weaponskill is on the left column, Enemy Weaponskill is on the top row) {| border="1" cellspacing="0" cellpadding="2" align="center" ! align=center colspan=11 |To Hit Chart |- ! || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 |- | '''1''' || 4+ || 5+ || 5+ || 5+ || 6+ || 6+ || 6+ || 6+ || 6+ || 6+ |- | '''2''' || 3+ || 4+ || 4+ || 5+ || 5+ || 5+ || 6+ || 6+ || 6+ || 6+ |- | '''3''' || 2+ || 3+ || 4+ || 4+ || 4+ || 5+ || 5+ || 5+ || 6+ || 6+ |- | '''4''' || 2+ || 3+ || 3+ || 4+ || 4+ || 4+ || 4+ || 5+ || 5+ || 5+ |- | '''5''' || 2+ || 2+ || 3+ || 3+ || 4+ || 4+ || 4+ || 4+ || 4+ || 5+ |- | '''6''' || 2+ || 2+ || 3+ || 3+ || 3+ || 4+ || 4+ || 4+ || 4+ || 4+ |- | '''7''' || 2+ || 2+ || 2+ || 3+ || 3+ || 3+ || 4+ || 4+ || 4+ || 4+ |- | '''8''' || 2+ || 2+ || 2+ || 3+ || 3+ || 3+ || 3+ || 4+ || 4+ || 4+ |- | '''9''' || 2+ || 2+ || 2+ || 2+ || 3+ || 3+ || 3+ || 3+ || 4+ || 4+ |- | '''10''' || A || A || A || A || 3+ || 3+ || 3+ || 3+ || 3+ || 4+ |} <code>If you look at the chart, you will see that equally matched models hit an enemy on a 4+, but if the attacker's Weapon Skill is greater than that of his target, he will hit on a dice roll of 3+. In cases where the attacker’s Weapon Skill is double or more than that of the target, he will hit on a dice roll of 2+. In cases where a target's Weapon Skill is more than double that of the attacker, a 5+ is required for a successful hit. If a model has twice the Weapon Skill plus 3 or more, a 6 is required.</code> ====(Proposed Rule) Final Blow==== <code>If a multiple-model unit has been reduced to only a single model with only a single wound (If it had multiple wounds, with all but the last one having been lost previously), for every successful wound this model causes it may immediately make an additional attack with identical Strength, AP, and any other applicable special rules against that same target at the same Initiative step. If these additional attacks cause wounds, they gain another attack against that target, and so on. A Final Blow cannot be made by Independent Characters.</code>
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