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====Iraq/Syria==== ''Why are we on the same side as Israel?...and why are those Abrams giving me DΓ©jΓ vu?"'' <u>Difficulty</u>: 4/5 (The challenge of a WARPAC list, made easier with NATO allies) Universally feared in the Middle East as the strongest conventional military force in numbers and technology, the Iraqi Armed Forces boast a mix of Western and Soviet equipment and the largest military in the region. Despite being bested by the Israelis during the Six-Days War, the 80s Iraqis were a very respectable force in the context of a head-on conventional war. By 1990, they were the 4th largest army in the world with over 900,000 troops in the military with one of the largest tank fleets in the Middle East, though take that statement with a grain of salt about their effectiveness since by [https://en.wikipedia.org/wiki/Gulf_War 1991 they had the second largest army in Iraq]. That being said, this all took place well after 1985, when back in 1979, despite Iraq being in the Soviet sphere of influence, the US gave some material support to Iraq during the Iraq-Iran war. You can make an argument for Iraq being on either NATO's or PACT's side in this conflict. Iraqi lists are 'constructed' at the Division level, meaning that you have access to support units that would usually be found at the company level in other armies. While you do have a few French units, your combat troops have Soviet equipment and can be expected to perform like poorly trained PACT troops. Iraqis have 4+ stats across the board, except for 5+ assault and 5+ skill. They also operate at the company level like other PACT armies. Uniquely for a faction with as much soviet gear as they do, Iraqis may take NATO allied formations in their battlegroups, if you've ever fantasized about a functional Iraqi-US coalition force. In game terms, this lets you have cheap conscript horde working alongside the best of the West. If you want a tarpit of conscripts protecting objectives while your Leopard 2s or Merkavas tear things up, this is the faction for you. You also have the USAF providing air cover with Warthogs and Harriers. The Syrians are an official modification to the Iraqi list, losing the AMX AuF1, VCR/TH, AMX Roland, AMX-10P, US air support and all NATO allies. In exchange, they get access to the SU-25 and PACT allied formations. Defining Units: [[T-62M|T-62]], [[Motor Rifle Company]] ;Strengths *Large unit sizes with a point cost between East Germans and Czechs. *Access to NATO tools like the AMX-AuF1 and the Gazelle HOT. *Ideal for WARPAC commanders dabbling in NATO equipment and allies. ;Weaknesses *Almost all support units at the divisional level. *[[Planetary Defense Force|Units have the morale of WARPAC troops and the training of Russian conscripts.]] *Addicted to nerve agents. The Breakdown: Infantry: Tanned Pact troops with Ruskie training videos. 3/5 Transports: Many mediocre options for versatility. 3/5 Tanks: Inferior to Pact tanks, in training and tech. 2/5 Anti-Tank: Very fragile, but you can beat 3rd-gen tanks. 3/5 Recon: Cheap scout that can't kill anything. 2/5 Artillery: High-tech, average cost, low skill. 2/5 Aircraft: Nothing overpowered, but you have a solution for every problem. 4/5 Anti-Air: Plenty of options for the perfect AA net! 5/5 {{Iraqi Forces in Team Yankee}}
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