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==Worldbuilding Considerations== One further point, if you're doing worldbuilding: Swords, due to their versatility, will always be important in military contexts '''until''' four weapons appear, each of which absorbs a lot of the sword's unique functionality: # The decline of the sword will usually begin when guns start appearing; the obvious combination of guns and spears to protect them quickly moves combat ranges to the point that swords are almost never needed in planned, open field combat outside of full-on charges. At this point, they still have a role in unplanned or close-quarters combat and will probably still see civilian use, although that will diminish as gun technology improves. Further, the close quarters and unplanned combat utility will eventually be completely absorbed by knives and other weapons that double as useful tools. For example, you wouldn't use a sword to cut through thick vegetation while a Machete can do both that and fill the sword's combat niche for less money. # Reliable repeating handguns finish removing the sword from civilian contexts, as they are both more comfortable, easier to learn to use, and less difficult to repair than a sword (although, admittedly, more prone to breaking in the first place). You don't have to be an expert armorer with thousand of dollars worth of equipment to fix a firearm. # [[Shotgun]]s and sub-machine guns are superior to swords in the field of close quarters fighting; as soon as this is realized, that's another major area the sword vanishes from. In particular, hallways are called "death tunnels/corridors" by the military for a reason: there is little room for fancy maneuvers such as dodging bullets. # Reliable machine guns prevent open field cavalry charges, which is usually the last vestige of military value the sword has. Equivalent weapons to the above work just as well in absorbing the sword's usefulness, so long as they remain ''reliable''. As each of these show up, expect the sword to vanish steadily from importance; the last stop before vanishing entirely will probably be as a symbol of office for officers, even among republics swords have an a kind "nobility" air about them and still have strong associations with leadership, it's why even states born of revolution from monarchies tend to keep dress swords around. Superswords, or shielding that interferes with guns but not short range weapons, are necessary for swords to reappear. Keep in mind, though, that this can easily be overdone to the point of wankery. If this supersword is in any way unique, you probably have a [[Mary Sue]] on your hands, which is usually felt to be a bad thing. In more advanced settings a Plasma or Laser weapon could plausibly emulate an energy blade or create a [[Meltagun]] style burst (e.g. the Plasma Gun from [[Doom|Doom 2016]] does the latter). While serving as a close range armor/door/wall breacher at the same time. This also makes swords redundant, but in situations where defenses against energy-based weapons and projectiles are used, the sword (and other melee weapons at that matter) can still make a comeback as a weapon. (Case in point, 40K- a bolter might not be able to penetrate power armor, but a power sword can do so, and unlike plasma guns, power weapons don't run the risk of a lethal overheating accident.) Or you can go the [[Dune]] route and make it so that armor is ''so'' advanced that only swords work on them because they're too ''primitive'' to be blocked so remain the only viable choice without being forced to chuck nukes at individual enemy infantry. {{MedievalWeaponry}}
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