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Scrollhammer: Great Houses of Morrowind
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====Ash Wasp Raiders==== The Ash Wasps of Morrowind's southern wastes and jungles are ferocious insects, both swift and deadly. The nobles of House Dres for centuries tamed these creatures, riding them into battle, with uncanny speed snatching up unfortunates to sell into slavery. With the sudden whir of wings, the flying swarm descends upon the enemies of House Dres, their poisonous stings combining with their rider's lances to spread chaos amongst even the most disciplined soldiers. 24 pts per model Support. Skirmish, Flyer Cavalry, Dark Elf, 5-15 models per unit. May only be joined by Independent Characters who are also riding Ash Wasps. 50mm x 50mm base. {| class="wikitable" |- ! Name ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Mg ! Sv |- | Ash Wasp Raider | 3 | 4 | 3 | 3 (4) | 1 | 4 | 1 (2) | 7 | 2 | 4+ |} Wargear: Lance, Bonemold Armor, Shield, Hand Weapon Ash Wasp: Models riding Ash Wasps are Flyer Cavalry. They are not encumbered by their rider's heavy armor. They grant their rider Hit and Run. Special Rules: Descending Charge: A unit of Ash Wasp Riders(and any attached characters) may charge the turn it Deep Strikes. A unit of Ash Wasp Riders may: Upgrade one model to Captain(+1 A) for +8 pts. The Captain is a Character. Upgrade one model to Standard Bearer for +8 pts Upgrade one model to Musician for +8 pts The entire unit may replace their Hand Weapon and Shield with: *Bow (free) *Short Bow (free) *Javelin and Shield +1 pt per model *Pair of Javelins +2 pts per model The entire unit may upgrade any number of their weapons to: *Glass +3 pts per weapon(or +6 for all weapons) *Ebony +4 pts per weapon(or +8 for all weapons) The entire unit may replace their armor with: *Glass Armor +4 pts per model The Captain may take up to 20 pts of magic items from the armory where appropriate.
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