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===So, Statistics=== Much like on a D&D character sheet, each Servant will have a recognizable stat array, with a rank going from E to Ex. '''Do not let this fool you''', as they only relate how a Servant measures up in that stat ''against other Servants'', and not when matched up against mere mortals. Its pointed out through all settings that a Servant can have a Strength score of D, and yet still be ''ten times more powerful'' than a master-level martial artist. Having a score of E however means that, barring the supernatural shenanigans that a Servant can do (like going invisible via their Spirit Form), they're no stronger than a regular human. Alexandre Dumas the Elder (summoned as a Caster in Strange/Fake) has gone to say that his own ''master'' could flatten him in a straight brawl. There is an obvious pattern as far as Stats go, in that the further back in history a hero originates, the higher their stats will be, with heroes originating from the time of Myth and the Gods pretty much being broken compared to more "modern" heroes. Hence while heroes like Gilgamesh or Heracles will always be much more impressive, both in stats AND abilities, compared to, say, William Tell and Spartacus. Another obvious pattern is that stats are kinda bullshit. Fate/stay night's Saber has excellent stats and yet is defeated by an ordinary human whose fists were magically strengthened (like D&D ghosts, Servants tend to disregard nonmagical attacks) with a fancy fighting style. Heracles's passive Noble Phantasm nullifies all attacks that are "below A-rank", but you can just compensate for B-rank strength with superior skill or a fancy weapon. In general, stats are more akin to fluff that takes a backseat to the story the writer wants to tell, especially considering the nigh-omnipresence of Noble Phantasms that are true trump cards with wacky effects capable of bypassing whatever advantages the other side might have on paper.
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