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===The Orgoth=== The Orgoth aren't currently a faction, but they are one of the most important pieces of background [[fluff]], comparable to the [[Horus Heresy]] in [[Warhammer 40,000]]. In fact, they're the reason the Iron Kingdoms exist in their current form ''and'' why the steam-and-magic-powered technology was made, (they are essentially a plot device). Ironically, there isn't actually much known about them, besides the fact that they're humans from across the ocean that wielded incredibly powerful black magic and enslaved Western Immoren for centuries. They sent boatloads of slaves to their homeland and built massive strongholds before suddenly stopping and setting up puppet rulers across the continent. The only free city left was Caspia, future capital of Cygnar, and ''technically'' Cryx (if they were free to begin with), although they threatened Cryx enough that Lord Toruk himself had to destroy their invasion fleet. So, for the first time in the history of Western Immoren, the humans had a common foe. Meanwhile, the church of Menoth lost followers (after all, it's hard to say you're the supreme master of mankind when you don't raise a finger to help), whereas the Twins gained followers, spreading a message of hope and help. It also helps that Thamar was a god of magic, which gave Western Immoren a fighting chance against the occupiers. However, something more was needed, in this case science. Although they took great lengths to suppress sorcery, the Orgoth didn't particularly care about their subjects in Immoren, so alchemy/science could take hold without interruption. Soon, humans had invented the very first cortexes, to be used in massive "Colossi," the precursors to the [[warjack]]s. With the aid of the dwarves of Rhul, they built and learned to control the Colossi, using them to beat back the Orgoth after 800 years of their rule. Of course, as mentioned before, not a whole lot is known about the Orgoth. They didn't appear that often to their human subjects, instead ruling through puppets and intermediaries, and they destroyed most of their written lore when it became clear they would be expelled. The did leave ''some'' things behind, though, primarily weapons; although potent, these weapons frequently cause the wielder to go insane, but, in a time of war, the nations are putting aside their moral qualms on such topics, ''especially'' Khador. Cryx uses Orgoth artifacts often and most of their plans involved uprooting their Strongholds, they're also the only ones who still have Orgoth namely the Warwitch Sirens. Some speculate that the Orgoth is a faction waiting to happen, probably introduced when the fan has been cleansed of the current shit (aka: the invasion of Llael). I mean, the old masters of the world returning to get the meddling kids off their lawn and in chains again? Terrific.<br>So far however, Privateer Press maintains that the Orgoth will never be playable, and the Circle's fluff maintains that they unleashed a horrifying plague in their homeland that killed almost all of them. And, to few peoples' surprise, it turned out that was all bullshit; the Orgoth are coming to the tabletop in 2022. Details are currently scarce and limited to two news articles on Privateer Press' website, but evidently the Orgoth have been very busy whilst they were away. Orgoth forces contain a mixture of "Orgoth style" [[warjack]]s, which use the displaced soul of a [[warbeast]] in a mechanikal body, Orgoth troops (who are described as having a "dark, gothic Vikings" aesthetic), warbeass and slave-races harvested from their own corner of the world. Orgoth [[warcaster]]s are apparently ''extremely rare'', so they are actually kept hidden off-shore in fortified ships; they use their soul-binding magics to turn chosen Orgoth champions into living vessels for their powers, sending them into battle as expendable drones to serve as proxy-casters. Mention has been made of a unit consisting of an Orgoth gunner riding a "woolly titan", an Arctic cousin of the Immoren titan wielded by the Skorne, and flocks of massive, draconic vultures that launch from their ships as the vanguard of their invasion force. Conceptually, the faction is described as "mixing aspects of Cryxian warwitches (which are an offshoot of old Orgoth warwitches), the savagery of the tharn, and aspects of the brutal slaver culture of the skorne".
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