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====Heroes==== *'''Bodyguard Leader:''' Your most elite hero and model, though they only have a 4+ to quality and defense. Their big specialty is in their versatility, as they have access to the entire bodyguard armory. They're also able to buy both Boot Stomp and Maintain Order, boosting everything for the army, though it comes at a cost. **Melee: When it comes to melee, your options are quite slim. If you don't spring for dual CCW, you'll need to pony up 10 points for anything. The shock baton gives you Blast 3 while the Assault Ram gives Blast 3 at the cost of only one attack and an assault grenade launcher (also at Blast 3). This gives you a lot of power over mobs. If you plan to go full shooty, then you can trade your weapon off for an assault shield for +1 defense. **Shooting: With few exceptions, your shooting will often be short-ranged and usually lacking in AP. The cheapest option you have is to dual-wield pistols, reducing you to a lone CCW attack. If you still want some manner of combat (or a shield), you can instead going for a heavy pistol, shotgun, assault rifle or sonic rifle (18" A1 Blast 3). If you pay for more, you can grab a heavy assault rifle (adding +1 AP to the assault rifle), heavy sonic rifle (sonic rifle with double range), grenade launcher or a sniper rifle. *'''Bodyguard Champion:''' A bit cheaper than the leader, but has a sad 5+ defense. They have all the armory access the leader does, but can only buy either Boot Stomp or Maintain Order, not both - And at a cheaper price.
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