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=Maverick Marine Armory= ==Ranged== {| border=1 cellspacing=0 cellpadding=4 align=center |- valign=top ! Pistol Weapons !! Range !! Type !! S !! AP !! D !! Abilities !! Points Per Weapon |- | Hand Flamer || 6" || Pistol D3 || 3 || 0 || 1 || this weapon automatically hits its target. || 8 |- | Infernus Pistol || 6" || Pistol 1 || 8 || -4 || D6 || If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result. || 20 |- | |- | Plasma Pistol || - || - || - || - || - || When attacking with this weapon, choose one of the profiles below. || 7 |- | -Standard || 12" || Pistol 1 || 7 || -3 || 1 || - |- | -Superchare || 12" || Pistol 1 || 8 || -3 || 2 || On a hit roll of 1, the bearer is slain. |- ! Special Weapons !! Range !! Type !! S !! AP !! D !! Abilities !! Points Per Weapon |- | Flamer || 12" || Assault D6 || 4 || 0 || 1 || this weapon automatically hits its target. || 9 |- | Meltagun || 12" || Assault 1 || 8 || -4 || D6 || If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result. || 17 |- | Storm bolter || 24" || Rapit Fire 2 || 4 || 0 || 1 || - || 2 |- | |- | Plasma gun || - || - || - || - || - || When attacking with this weapon, choose one of the profiles below. || 13 |- | -Standard || 24" || Rapit Fire 1 || 7 || -3 || 1 || - |- | -Superchare || 24" || Rapit Fire 1 || 8 || -3 || 2 || On a hit roll of 1, the bearer is slain after all of this weapon's shots have been resolved. |- ! Charger Weapons !! Range !! Type !! S !! AP !! D !! Abilities !! Points Per Weapon |- | Flamer Charger || 12" || Assault/Pistol D6 || 4 || 0 || 1 || When attacking with this weapon, You must choose either to use the Assault or Pistol Type. This weapon can only be fired once per battle. This weapon automatically hits its target. || 5 |- | Melta Charger || 12" || Assault/Pistol 1 || 8 || -4 || D6 || When attacking with this weapon, You must choose either to use the Assault or Pistol Type. This weapon can only be fired once per battle. If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result. || 9 |- | |- | Plasma Charger || - || - || - || - || - || When attacking with this weapon, You must choose either to use the Assault or Pistol Type. This weapon can only be fired once per battle. When attacking with this weapon, choose one of the profiles below. || 7 |- | -Standard || 12" || Assault/Pistol 2 || 7 || -3 || 1 || - |- | -Superchare || 12" || Assault/Pistol 2 || 8 || -3 || 2 || On a hit roll of 1, the bearer is slain after all of this weapon's shots have been resolved. |- ! Heavy Weapons !! Range !! Type !! S !! AP !! D !! Abilities !! Points Per Weapon |- | (Twin) Assault cannon || 24" || Heavy 6(+6) || 6 || -1 || 1 || - || 21(+14) |- | (Twin) Heavy bolter || 36" || Heavy 3(+3) || 5 || -1 || 1 || - || 10 (+7) |- | Twin Autocannon || 48" || Heavy 4 || 7 || -1 || 2 || - || 33 |- | (Twin) Heavy flamer || 8" || (2)Heavy D6 || 5 || -1 || 1 || this weapon automatically hits its target. || 17 (+17) |- | (Twin) Multi-melta || 24" || Heavy 1(+1) || 8 || -4 || D6 || If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result. || 27(+27) |- | (Twin) lascannon || 48" || Heavy 1(+1) || 9 || -3 || D6 || - || 25(+25) |- | |- | (Typhoon) Missile launcher || || || || || || When attacking with this weapon, choose one of the profiles below. || 25(+25) |- | -Frag missile || 48" || Heavy (2)D6 || 4 || 0 || 1 || - |- | -Krag missile || 48" || Heavy 1(+1) || 8 || -2 || D6 || - |- | |- | Plasma cannon || - || - || - || - || - || When attacking with this weapon, choose one of the profiles below. || 21 |- | -Standard || 36" || Heavy D3 || 7 || -3 || 1 || - |- | -Superchare || 36" || Heavy D3 || 8 || -3 || 2 || On a hit roll of 1, the bearer is slain after all of this weapon's shots have been resolved. |- ! Vehicle Weapons !! Range !! Type !! S !! AP !! D !! Abilities !! Points Per Weapon |- | "Smoke" Launcher || 12" || Heavy 2D3 || 4 || -1 || 1 || - || 11 |- | |- | Heavy Plasma cannon || - || - || - || - || - || When attacking with this weapon, choose one of the profiles below. || 30 |- | -Standard || 36" || Heavy D3 || 7 || -3 || 1 || - |- | -Superchare || 36" || Heavy D3 || 8 || -3 || 2 || For each hit roll of 1, the bearer suffers 1 mortal wound after all of this weapon's shots have been resolved. |}<br style="clear: both; height: 0px;" /><br> {| border=1 cellspacing=0 cellpadding=4 align=center |- valign=top ! Weapon !! Points Per Weapon |- | Grappa || 15 |- | Assault bolter || 15 |- | Astartes shotgun || 0 |- | Auto bolt rifle || 0 |- | Bolt pistol|| 0 |- | Bolt pistol gauntlet || 25 |- | Bolt rifle || 0 |- | (Twin) Boltgun || 0(+2) |- | Frag grenade and Krag grenade || 0 |- | Conversion Beamer || 20 |- | Cyclone missile launcher || 50 |- | Demolisher cannon || 0 |- | Flamestorm cannon || 30 |- | Handheld Plasma Cutter || 7 |- | Heavy flamer array || 50 |- | Hurricane Bolter || 4 |- | Plasma Incinerator || 18 |- | Power Heavy Bolter || 15 |- | Rageus Stormcannon || 17 |- | Sniper rifle || 4 |- | Stormstrike missile launcher || 21 |- | Wrist-mounted Krag grenade launcher || 4 |} ==Special Ammunition== {| border=1 cellspacing=0 cellpadding=4 align=center |- valign=top ! Ammo Type !! Range !! S !! AP !! Description |- | Screamer Rounds || - || 5 || -2 || |- | Bitch Rounds || 1/2 Range || 4 || -2 || |- | Bore Rounds || +4" || 6 || -3 || |} ==Melee== {| border=1 cellspacing=0 cellpadding=4 align=center |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- | Chainsword || Melee || Melee || User || 0 || 1 || Each time the bearer fights, it can make 1 additional attack with this weapon. (''Ex. Base attack 1 + chainsword = 2 attacks. Duel Wielding base attack 1 + duel wielding attack 1 + chainsword + chainsword = 4 attacks'') |- | Chain-Axe || Melee || Melee || User || +1 || -1 || |- | Power sword || Melee || Melee || User || -3 || 1 || |- | Power fist || Melee || Melee || x2 || -3 || D3 || When attacking with this weapon, you must subtract 1 from the hit roll. |- | Lightning claw || Melee || Melee || User || -2 || 1 || You can re-roll failed wound rolls for this weapon. |- | Thunder hammer || Melee || Melee || x2 || -3 || 3 || When attacking with this weapon, you must subtract 1 from the hit roll. |- | Maverick Stave || Melee || Melee || +2 || -3 || 3 || Attached to the modified halberd style weapon is a rapid shot pistol that can used in melee as opposed to making an attack with the stave. |}<br style="clear: both; height: 0px;" /><br> ==Vehicle== ==Walker== ==Special Wargear/Relics== {| border=1 cellspacing=0 cellpadding=4 align=right |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities !! Points Per Weapon |- | Maverick Bolt Stave || || || || || || || |- | Maverick Stave || Melee || Halberd || +2 || -3 || D3 || || |- | Maverick Stave Bolt Pistol|| 12" || Pistol D3 || 3 || 0 || 1 || Assault: This weapon can be used in melee combat. || |}
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