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Codex - The Covenant
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==Troops== ===Grunt (Unggoy) Lance=== Power 2, Points per model 3 {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Grunt|| 5" || 5+ || 5+ || 2 || 3 || 1 || 1 || 4 || 6+ |} <br style="clear: both; height: 0px;" /> :This unit contains 10 Grunts armed with Plasma Pistols and Plasma grenades. The unit may contain 10 additional Grunts (Power Rating +1) or 20 additional Grunts (Power Rating +2) :'''Wargear Options''': *For every 10 Grunts, one Grunt may take an item from the Special Weapons list. *Any Grunt may replace his Plasma Pistol with a Needler: +2pts each :'''Abilities''' - Mob Up: If a unit of Grunts includes 20 or more models, you can add 1 to their hit rolls. :'''Faction Keywords''': COVENANT :'''Keywords''': INFANTRY, UNGGOY ===Jackal (Kig-Yar) Lance=== Power 2, Points per model 7 {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Jackal|| 6" || 5+ || 3+ || 2 || 3 || 1 || 1 || 6 || 5+ |} <br style="clear: both; height: 0px;" /> :This unit contains 5 Jackals armed with Plasma Pistols. The unit may contain 5 additional Jackals (Power Rating +2) or 10 additional Jackals (Power Rating +4) or 15 additional Jackals (Power Rating +6). :'''Wargear Options''': *Any model replace their Plasma Pistol with an item from the Jackal Weapons list. *Any model armed with a Plasma Pistol or Needler may take a Point Defense Gauntlet :'''Abilities''': *Sneaky: During deployment, you may setup this unit as hidden on the battlefield instead of placing him on the battlefield. At the end of any of your Movement phases, he may reveal himself β set him up anywhere on the battlefield that is more than 9" from any enemy models. :'''Faction Keywords''': COVENANT :'''Keywords''': INFANTRY, KIG'YAR ===Elite (Sangheili) Squad=== Power 4, Points per model 10 {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Elite|| 6" || 4+ || 4+ || 4 || 3 || 1 || 1 || 6 || 4+ |- | Elite Ultra|| 6" || 4+ || 4+ || 4 || 3 || 1 || 2 || 7 || 3+ |} <br style="clear: both; height: 0px;" /> :This unit contains 4 Elites and 1 Elite Ultra armed with Plasma Rifles and Plasma Grenades. The unit may contain 5 additional Elites (Power Rating +2) or 10 additional Elites (Power Rating +2). :'''Wargear Options''': *Any model may replace their Plasma Rifle with an item from the Standard Weapons list. *Any Elite may take an additional Plasma Rifle: +3pts each :'''Abilities''': *For the Great Journey! *Combat Harness (Elite): Grants a 6+ invulnerable save. *Assault Harness (Elite Ultra): Grants a 5+ invulnerable save. :'''Faction Keywords''': COVENANT :'''Keywords''': INFANTRY, SANGHEILI ===Brute (Jiralhanae) Pack=== Power 4, Points per model 10 {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Brute|| 5" || 4+ || 5+ || 4 || 4 || 1 || 2 || 6 || 4+ |- | Brute Captain|| 5" || 3+ || 4+ || 4 || 4 || 1 || 3 || 7 || 3+ |} <br style="clear: both; height: 0px;" /> :This unit contains 4 Brutes and 1 Brute Captain armed with Spikers and Spike Grenades. The unit may contain 5 additional Brutes (Power Rating +2) or 10 additional Brutes (Power Rating +2). :'''Wargear Options''': *Any model may replace their Spiker with an item from the Standard Weapons list. *Any Brute may take an additional Spiker: +3pts each *Any Brute may take Firebombs: +2pts each :'''Abilities''': For the Great Journey! :'''Faction Keywords''': COVENANT :'''Keywords''': INFANTRY, JIRALHANAE ===Thanolekgolo Swarm=== Power 2, Points per model 11 {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Thanolekgolo Swarm|| 6" || 5+ || - || 3 || 3 || 3 || 3 || 4 || 7+ |} <br style="clear: both; height: 0px;" /> :This unit contains 3 Thanolekgolo Swarms. The unit may contain 3 additional Thanolekgolo Swarms (Power Rating +2) or 6 additional Thanolekgolo Swarms (Power Rating +4). :'''Abilities''': *Technological Consumption: Against VEHICLES, this unit gains a +2 bonus to hit and wound rolls. :'''Faction Keywords''': COVENANT :'''Keywords''': SWARMS, LEKGOLO ===Shade Turrets=== Power 3, Points per model 35 {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Shade Turret|| 0" || - || 4+ || 4 || 4 || 3 || - || 5 || 3+ |} <br style="clear: both; height: 0px;" /> :This unit contains 1 Shade Turret. The unit may contain 1 additional Shade Turret (Power Rating +3) or 2 additional Shade Turrets (Power Rating +6). Each Shade Turret is armed with a Heavy Plasma Cannon. :'''Wargear Options''': *Any Shade Turret may exchange its Heavy Plasma Cannon for a: :-Twin Plasma Cannon: +5pts :-Fuel Rod Cannon: Free *Any Shade Turret may be equipped with a Guardian Shield :'''Abilities''': *Artillery Battery: The first time this unit is setup, all models in this unit must be placed within 6" of each other. From that point onwards, each operates independently and is treated as a separate unit for all rules purposes. *Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6+ it explodes, and each unit within 6" suffers D3 mortal wounds. *Skyfire: Add 1 to all hit rolls made for this model against targets that can FLY. Subtract 1 from the hit rolls made for this model against all other targets. :'''Faction Keywords''': COVENANT :'''Keywords''': VEHICLE, ARTILLERY
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