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Codex - Orks Angry Greenskin Edition
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====Mekboy Junka==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! ! BS ! FA ! SA ! RA ! HP ! Unit Type ! Composition |- | Mekboy Junka | 60 pts | 2 | 11 | 11 | 10 | 3 | Vehicle (Tank, Open-topped, Transport) | 1 Mekboy Junka |- |} <br style="clear: both; height: 0px;" /> '''Wargear:''' *'''Three big shootas''' *'''Grot riggers''' '''Special Rules:''' *'''Ramshackle''' *'''Turbo-charga:''' You may roll a D6 at the start of your Movement phase. On the roll of a 1 this model is unable to move until the end of the Movement phase. On the roll of a 2+ this model becomes a Fast vehicle until the end of the turn. '''Transport:''' *'''Transport Capacity:''' Ten models. If it Mekboy Junka is armed with a piece of ''Speshul Gear'' it may only carry six models. '''Options:''' *Must take one of the following: :: - Reinforced ram - 5 pts :: - Deff rolla - 10 pts :: - Wreckin’ ball - 8 pts :: - Grabbin’ klaw - 4 pts *May take any of the following: :: - Red paint job - 5 pts :: - ’Ard case - 5 pts :: - Stikkbomb chukkas - 5 pts *May replace any big shoota with one of the following: :: - Skorcha - 0 pts :: - Rokkit launcha - 0 pts :: - Twin-linked big shoota - 3 pts :: - Twin-linked rokkit launcha - 3 pts :: - Kustom mega-blasta - 6 pts *May replace 4 Transport Capacity with one of the following pieces of ''Speshul Gear'': :: - Supa-skorcha - 20 pts :: - Big-zzappa - 30 pts :: - Up to two grot bomms - 15 pts each :: - Kustom force field generator - 50 pts :: - Shokk attack gun - 50 pts
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