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==TIE Reaper== [[File:TIEReaper.jpg|thumb|200px|right]] The TIE Reaper debuted in ''Rogue One'' as a troop transport, for Death Troopers in particular. It has the Adaptive Ailerons like the TIE Striker where it has to boost 1 before revealing its dial. The specs are all over the place. Its base stats are comparable to the Lambda, just lacking the tail gun and 2 shields, and Reinforce is traded out for Evade. All turns are red, it can speed 1 sloop, and it has the full-stop maneuver. Finally, in contrast with the Lambda, Coordinate is red and Jam is white. *Death Troopers naturally fit right in. If you bring them along, enemy ships range 0-1 cannot remove stress tokens. The TIE Reaper has the maneuverability needed to make this work. *Director Krennic is included with TIE Reaper, but works just as well anywhere else. He grants his ship the Target Lock action and designate another friendly ship as Optimized Prototype. *ISB Slicer prevents enemy ships range 1-2 from removing jam tokens. Works delightfully with Feroph or Vermeil. <gallery> Image:TIEReaperDisembark.jpg|A TIE Reaper doing what it does best. </gallery> ===Pilots=== *'''Scarif Base Pilot:''' Initiative 1 generic. This is the best guy to stick with Death Troopers, since his low Initiative lets him move into place before anybody else. *'''Vizier:''' Can perform a white Coordinate after fully executing an Adaptive Ailerons maneuver. He then skips his normal action. Nice to have if he needs to do a red maneuver or one that would put him out of coordinating range. *'''Captain Feroph:''' When defending, if the attacker doesn't have any green tokens, you can change a result to an evade. Meant to be used with Jam action. *'''Major Vermeil:''' Like Feroph, but with attacking instead.
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