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===Why Play Thousand Sons=== *'''Pros''' **One of only three (four if you count the CSM Icon of Flame) factions in the game that can make use of Kill Team's psychic phase without Commanders. **Despite all other units with a 2+ save (except Custodes) being barred from kill team, Rubrics can boost their save to a 2+ against attacks that deal only 1 damage. **-2 AP on all the Rubric Marine's standard ranged weapons will eviscerate GEQ opponents and seriously threaten other MEQ targets ''almost'' as severely. **The 1CP Hungering Warp Flame tactic makes Warp Flamers OP as fuck. Allowing you to advance in the movement phase with no penalty and guaranteeing any charge within 8” will be shredded by overwatch (still watch out for harlequins and howling banshees tho). *'''Cons''' **Limited weapon selection, literally two guns and a heavy for Rubricae. **Unlike all other space marines, your Rubric Marines do not have Transhuman Physiology, meaning if they do take (flesh) wounds, or if you have to patch them up with a ''Medic'', their accuracy will start to drop noticeably. **All your (non-commander) models lean heavy towards melee or shooting. If a rubricae gets punched or a Tzaangor shot then they can’t do much back. **A very limited model roster, fine for 100 points but with commanders you’ll find it tough against other armies such as SM who suddenly have loads of different models and lots of utility.
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