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Warhammer 40,000/9th Edition Tactics/Genestealer Cults
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===Fast Attack=== *'''Achilles Ridgerunners<sup>{{W40Kkeyword|Crossfire}}</sup>''': Fast mobile gun platforms, taken in units of 1-3. These guys have a variety of weapon and support gear options, but the best is probably Spotters and Heavy Mining Lasers - spotters boost your range, while Heavy Mining Lasers are essentially 1d3-shot lascannons. This lets each Ridgerunner put an average of two shots downrange and (with no buffs) one hit on a target, making them very effective tank crackers in an army that doesn't have many sources of ranged anti tank. The only problem is that these things will draw fire like mad, so be careful with your positioning and consider keeping them hidden until it's time to strike. Setting up a perfect shot on an Exposed target with proper buffs can be extremely valuable. *'''Atalan Jackals<sup>{{W40kKeywords|Core|Crossfire}}</sup>''': Fast bikers with decent weapons, Atalan Jackals are between 4 and 8 bikes plus up to two heavy weapon ATVs (1 base, and a second if you take all 8 bikes). Their permanent -1 to be hit, scout move, and ability to count all targets within 6" as being Exposed gives them a decent amount of utility. The Jackals' job is to run around scoring objectives, applying Crossfire tokens, and setting up your heavy hitters for Exposed shots. **1 bike in the base unit and a second as soon as you go to 5 bikes total can and should take grenade launchers so you can lay down Crossfire tokens with the Krak profile. **Trying to build these guys around demo charges is a bit of a trap, as only one can be thrown at a time, but if you're playing Rusted Claw, there's a utility build. The Rusted Claw's Drive-By Demolitions stratagem lets this unit throw a demo charge in the movement phase, then throw another in shooting, putting out a significant amount of fire on one target or, if your opponent agrees that selecting a model to shoot qualifies as selecting a unit to shoot (hint: it doesn't), applying Crossfire tokens to two separate targets. **Comparing Jackals to neophytes: each jackal cost as much as two neophytes. For your troubles, you get the same number of wounds and attacks, better toughness and saves, being harder to hit, and more than double the speed, '''but!''' you lose out on objective secured, and you can only have up to 3 units of jackals in a 2000 point game. (This isn't taking into account special weapons)
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