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====Stompas==== *'''Stompa (Codex: Orks):''' a massive superheavy walker with 13/13/12 and 12 hull points. it comes equipped at with a Supa Gatler, 3 Supa Rokkits, a few Big Shootas, and a Skorcha. Not to mention the S10 AP1 goodness that is the Deff Kannon. But this comes at a cost of 770 points- and for 30 more points, it can have ''It Will Not Die''. Oh, and the Supa Gatler cannot pump out infinite shots in a single phase anymore. It's 3 shots at S7 AP3 Assualt 2d6- each 2d6 can be fired at a different target. However, after the first firing, a doubles roll for number of shots causes it to run out of ammo. ** If you have access to IA8 and don't mind using some of the stranger rules Forgeworld has to offer, then go with the Kustom Stompa. It gives you more upgrade options and is cheaper in points. even if you made the exact same Stompa for around 170 pts less. See below for more info. **One of the nastiest things you can do is fill it with as much meks as possible by using several 5-man squads of Burna Boys/Lootas with 3 Meks in the Stompa, mek boyz and big meks. Depending on the Stompa load out, that's up to 18+ repair attempts a turn, making it all but impossible to destroy the Stompa unless you manage to do it within a single turn. And since superheavies ignore any vehicle damage except loss of hull points, you don't even have to worry about accidentally bangin' yer own krew ova da hed wiv a spanna (Dem softies shoulda stopped kumplainin' ennewayz). **Really don't get carried away with it. I assumed it was indestructible the first time I used it and it lost all 12 of its hull points during Turn 2 in a 1500 point game. Surround it with enough Ork Boyz to protect it from any ridiculous anti-armour units (hyper-upgraded Hive Tyrant and 3 Tyrant Guard with crushing claws), since even the most OP unit isn't going to get through 30 Fearless Orks in a turn. It shoots better than it fights, remember that. Although, to be fair, it did annihilate the Tyrant back by standing on him. *'''Kustom Stompa (Forge World):''' An interesting and varied titan choice. This unit was designed to be fully-customizable Stompa-maker for kitbashers and kustomizers, so that you can build goofy Stompas and make them game-legal (with fair price tags). These guys can do anything you want, including bullet-spamming, pie-plate dropping, and [[Rip and tear|rip-and-tearing]] (for the right price, of course). The only problem is that this Stompa is generally weaker-skinned than other Stompas, having fewer Power Fields than the Big Mek Stompa and fewer Structure points than some of the other Stompa variants. All this compounds with the points cost if you go overboard on the guns. And you ''want'' to go overboard on the guns. ''So much.'' All-in-all, this is unit is whatever you want it to be. Send cheap hordes of them armed with Titan CCWs at your enemy, or stand back and watch just one release game-breaking firepower from functionally ''6 main titan-class weapons '''at once.''''' Definitely lives up to the classic Gargant name in terms of [[Dakka]]. ** NOTE: You can give this thing '''3 Gigashootas''' allowing for '''18D6 Str 6''' shots per turn! *'''Klawstompa (Forge World):''' A cheap (points-wise) and fun titan. You can make one by taking a Kustom Stompa and equiping it with two (Str D) claws. It doesn't have his own entry in the book, but it should, since it's so different from a normal Kustom Stompa. You will miss out on most ranged weapons, but it gives you close-combat buffs instead and the option of a guaranteed 12" charge range upgrade. This makes him a close combat monster, but still has the option of a big flame-thrower S6 AP3 Hellstorm-template weapon. Who doesn't want automatic S6 hits? Bonus hint, always equip it with an other cheap ranged weapon to do the Imperial Knight Stubber Trick. *'''Buzzgobs Mek Stompa (Apocalyse, 6th Edition Dread Mob Update)''' So you want a Stompa with all the gunz, but you don't want to pay the points for it. Don't worry Buzzgob might just know the way to smuggle one in using the ITC rulings. More on that later. This is your goofy and shooty Titan. Comes with Lifta-droppa, for dealing with those pesky Land Raiders, and an extra shield for soaking up those Volcano Cannon kame-hame-has coming your way. Unfortunately it's not that good in practice, given the high points cost and the fact that its single-shot strength-D Gaze of Mork and Lifta-droppa both have to hit on BS2. The best thing you can do is stuff it full of Lootas and Meks to keep it moving and give it an all-around shooting boost. **'''How to get it for a discount'''. Play the ITC rules and get it as an upgrade for Big Mek Buzzgob and get a stompa as a 300 point upgrade. You will have to know the secret link to this outdated FW document and you will have to use multiple dubious interpretations of the text in but that doesn't matter for the ITC. If do use those rules Buzzgob can sneak one of those monsters in and you will now have a stompa that is not in the codex or any supported document. Here is the link: [https://www.forgeworld.co.uk/resources/fw_site/fw_pdfs/Warhammer_40000/Ork_Dread_Mob_Army_List_Update.pdf]
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