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===Lore of Slaanesh (Daemons of Slaanesh) (Warriors of Chaos)=== Summary of Strengths: An offense focused lore that excels in control and has some versatility in dealing AOE damage and buffing attack stats. The lore attribute is very strong and rewards using spells before charging in. It's biggest problem is competing with the Lore of Shadows, which has better buff and AOE damage spells. Lore attribute gives a large boost melee attack and a small amount of leadership, actually very nice. *'''Lash of Slaanesh''': Whip your enemies until they scream "harder dadd-" *ahem* I mean, deals damage in a cone, sends enemies flying, overcast for bonus armor-piercing. mediocre damage but cheap ap. It appears to be a wind spell, is actually a small explosion line which does more damage closer to the cursor. Good way to cheaply trigger the lore attribute. Because it sends units flying on impact, you can blast an enemy right before a charge hits so they don't count as braced. *'''Acquiescence''': Debuffs a unit's melee defense and speed, overcast for a great reduction in speed. Good to help your squishy units take on tough lords/heroβs/monsters. Use on enemy lords and monsters who are charging or are otherwise fighting back, the lore of Slaanesh has better spells to mess with targets trying to run away. *'''Hysterical Frenzy''': Increases a friendly unit's melee attack and armor-piercing, but also makes them Rampage. Overcast for greater armor-piercing damage. Best used on keeper of secrets exalted or regular or a soul grinder, but mind their health. Decent but buff spells have a hard time making their cost back. That and if you want a damage buff, an occam's mindrazor from the lore of shadows is probably better overall. *'''Pavane of Slaanesh''': Causes a unit to rampage for 15 seconds or 30 seconds if overcasted. Also does some direct damage and reduces melee attack. Use it to force fliers to land and to cause enemies to rampage into bad matchups. *'''Slicing Shards''': Bombards an area with projectiles, can be overcast for increased damage. Pretty meaty AP damage but your enemies will try to dodge it. Ideally, you'll want to root the enemy in place with other spells first so they can't get away. if you can hit a couple good targets its very powerful and high projectile strength means even monstrous units will really feel the hit. *'''Phantasmagoria''': Reduces Leadership and PREVENT MOVEMENT for all units inside an area, overcast for a longer duration. You thought Net of Amyntok was strong? Here's her older, hotter, meaner sister. Combo it with slicing shards to root + nuke a blob, or use it to set up rear charges or to simply prevent enemies from counter charging. Keep in mind that Slaanesh's faction gets a global AOE snare spell that you can use back to back with an overcasted phantasmagoria to really freeze a group in place.
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