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===Elites=== *'''Rubric Terminators''' - Like the regular Chaos Termies, but with more (and better) guns, no fists, sorcerer characters (yes, in plural), and Drop Pod-grade safe Deep Strikes. So yeah, definitely a termicide, rather than melee beatstick - drop those guys loaded with combi-weapon and heavy guns on priority target and watch it going boom, and now there's giant distraction in the middle of your opponent's forces, that would eat entire phase worth of firepower and maybe a charge to let the rest of your army move into position. *'''Sorcerer Squad''' - The glassiest of glass cannons, these guys are your death-star. Entire unit of aspiring sorcerers on discount, that could take extra golems for ablative wounds. Entire squad '''should''' be mounted on disks for the JSJ potential that would put Tau to shame - as your primary "shooting" happens during psy phase the squad is free to flat out (up to 24"!) after unloading their mind bullets to hide behind some solid BLoS - just hope your opponent wouldn't catch them with deep strikers, flyers and jump packs. While T5 and 3+/4++ may seem tanky, stupidly high points cost for a 1-wound models means they're actually extremely fragile. As mentioned above, equipping the entire squad with Mirror WoPs is very good on spamming multiple same powers. Make sure to model each sorcerer in a squad distinct from the others or at least mark their bases, as because each one of them have his own set of powers. *'''Terrorfiend''' - 4 flashbane AP2 shots are kinda OK at hunting MCs and even GCs (now then they're only resistant to poison and sniper, not the fleshbane), but with 1.66 wounds per turn before cover, invuln and FNP, Terrorfiend is not going to make actual kills against multi-wound models. And you want it to kill things, because it powers up a nearby sorc with a free '''safe''' and '''reliable''' sacrifice token. *'''Rubric Dreadnought''' - More like a loyalist dread, it's a reliable fire support platform, a source of occasional vehicle/building bashing and counter-charges to save your shooty squads. Not as good at dropping at the enemy in a pod, since your pod is more expensive than the one loyalists have, the dread itself is more expensive, and you'd gonna need to pump more points into it to prevent Stupor, so it kinda defeats the point of ''cheap'' surgical drop. It works best with your home objective holders, as it won't keep up with Rhinos. *'''Sorcerer Dreadnought''' - Psychic dread. Like the one BAs get, but better, because 4++, all the TS psi-rules, better powers, WoPs (which it can get up to three of) and potential for ML2. If you thought flying dread that shoots mind-bullets in addition to regular ones was bad watch out for ''wormholing'' dread that brings squads of infantry with him.
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