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Super Robot Taisen Iwaku
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====Attacker==== The Attacker first sees what pilot skills, traits or bonuses he has for this offense function (seishin, add-ons, modifications, etc.) and combines them, coming up with a total number of 6-sided dice for his attack roll. He then rolls these dice and counts how many of them fall under the offense function's rank. This is his attack success rate. The Defender has to decide if he wants to counterattack or to go total defense. If he decides to go total defense, he can choose to get an extra die for his defense roll, or to reduce damage by one in case the attack goes through. If he decides to counter-attack, he doesn't get such bonuses, but gets a chance to strike back at his opponent during the turn. After making his decision, the defender rolls the total number of 6-sided dice he can get from total defense or any other bonuses and counts how many of these dice fall under his chosen defense function's rank. Overcoming the defender's total defense means the attacker deals base damage to the target. By default this is one armor point. This initial damage can be increased with the special effect 'Increased Damage'. Having double or more means the attacker has achieved critical. * In the case of Hybrid Morale/Energy attacks, you have to roll two different attack rolls against one defense. One deals damage to armor, and is called the offense attack roll, the other is called the morale/energy attack roll, depending on the secondary. The two attack rolls are independent from each other. You may not have dealt damage to armor but you reduced his morale, etc. * In the case of multiple targets, the attacker must use the same attack roll success rate and compare it with each individual target's defense roll success rate. He then deals damage to the targets who have failed against his attack roll. * In the case of an opponent with counterstrike, the roles are reversed. The Defender will attack the Attacker first, and he will be forced to use Defense first, if available. After calculating this, you have reached the 2nd half of a combat round. * If the defender's Armor Points are Zero or less, he may no longer make his counterattack, and is destroyed. Combat Ends. * If the defender's morale has reached -5 or less, he does not perform a counterattack and escapes from battle. Combat Ends. * If the defender still has armor and enough morale, he may perform a counterattack. It is then your turn to perform a Defense.
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