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====Guild Magicians==== [Description] 30 pts per model. Support. Skirmish, Infantry. 3-6 models per unit. Magician and Wizards may be any of the 10 common races of Tamriel. Base Size: 25mm x 25mm. {| class="wikitable" |- ! Name ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Mg ! Sv |- | Guild Magician | 2 | 4 | 3 | 3 | 2 | 2 | 2 | 8 | 4 (6) | - |- | Guild Wizard | 2 | 4 | 3 | 3 | 2 | 2 | 2 | 9 | 5 (7) | - |- | Dremora Musician | 4 | 4 | 4 | 4 | 2 | 2 | 2 | 8 | 2 | 4+ |} '''Wargear''': Sorcerer staff, hand weapon, and wizard robes. '''Special rules''': Hit and Run Offered Council: Upon deployment, should the unit have five or more models one of the Magicians may be moved into another unit of your army. For all intents and purposes this Magician will count as an upgraded model of that unit, and character. For +15 points this Magician may also be mounted on a Warhorse and join a Cavalry unit instead. Unless this Magician joins a unit that has ''Hit and Run'' they will lose the USR. Guild Magicians, Guild Wizards, and Dremora Musicians are all Characters. '''Spells''': A Magician may purchase up to three spells from the armory, as included in this list: *Any Alteration Spell (+3pts) *Any Bound Item Conjuration Spell (+6pts) *Any Restoration Spell (+4pts) *Any Mysticism Spell (+6pts) *Illusion spells cast on a 12+ or lower (+6pts) *Illusion spells cast on a 13+ or higher (+11pts) *Destruction spells cast on a 12+ or lower (+6pts) *Destruction spells cast on a 13+ or higher (+11pts) *Summon Scamp (cast on 4+) (+10pts) *Summon Hunger (cast on 7+) (+15pts) *Summon Flame Atronach (cast on 8+) (+15pts) *Summon Dremora (cast on 9+) (+20pts) *Summon Clannfear (cast on 11+) (+30pts) *Summon Frost Atronach (cast on 12+) (+30pts) The Guild Wizard may purchase up to four spells from the armory, from the list above, and any of the following: *Summon Storm Atronach (cast on 15+) (+50pts) *Summon Daedroth (cast on 20+) (+100pts) *Summon Dremora Lord (cast on 22+) (+130pts)(summons a Markynaz) Rules for using Daedra are found here: [[Scrollhammer: Daedra Cults]]. The unit may: *Upgrade one model to Wizard for +15 pts *Upgrade one model to Standard Bearer for +10 pts *Purchase a Dremora Musician for 25 pts. (The Dremora has a hand weapon, Eternal Warrior, and Immune to Disease. It does ''not'' have Fearless.) Any number of Guild Magicians may replace their robes with: *Leather Armor (free) *Maille for +8 pts *Scaled Maille for +12 pts *Glass Armor +16 pts Any number of Guild Magicians may upgrade their hand weapons to: *Elven +4pts per model *Glass +8pts per model *Ebony +8pts per model Any number of Guild Magicians may take one of the following Guardian Stone Blessings for +10 pts: *Blessing of the Warrior *Blessing of the Steed *Blessing of the Mage *Blessing of the Ritual Guild Magicians may take up to 12 points of magic items from the armory where appropriate. The Guild Wizard may take up to 20 points of magic items from the armory where appropriate. [[File:hr_witches.jpg|500px|thumb|right]]
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