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=====<u>Otar the Mad</u>===== Otar was utterly insane in his mortal life, and was feared for his rampages and cruelties throughout the valley of the Reach. Now he lies buried in his temple, his mask of incredible power lying upon his brow. Two mighty warriors of old are bound to guard his tomb for eternity as Draugr. He slumbers for aeons, but is not without the power to strike down whosoever trespasses his tomb, and then go forth on a mad war against the living. Otar the Mad costs 340 pts. '''Special Rules''': Bound Guardians: Otar's tomb is guarded by two servants bound to serve him through eternity, Torsten and Saerek. Torsten and Saerek are Draugr Deathlords with Ebony Greatswords, and no other upgrades. They may be taken as a retinue for Otar for +150 pts each, counting as part of his unit. This unit functions together as a single Independent Character, except while Otar is in a challenge. These guards do not have the Precision ability, and cannot Look out Sir!, but may receive Look out Sir! hits, wounds and effects from Otar. '''Wargear''': Otar carries a Dragon Staff of Shock, wears Priest Robes, and the Mask of Otar. Mask of Otar: The Mask of Otar glows with a vivid magical shield. Artifact, Helm. Otar has a 4+ Ward Save against flame, frost and shock damage. '''Spells''': Summon Storm Atronach (cost included in Otar's cost), Chain Lightning, Lightning Bolt, Ebonyflesh, Command Daedra, Ward.
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