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===Trollkin=== Bigger than humans, but smaller than the full-blooded [[trolls]] they're descended from, trollkin are probably best thought of as [[Warcraft]] orcs mixed with Scottish clans and Native Americans. They aren't as advanced as some other nationalities, but they do still have their own culture and way of life. Biologically, their regeneration isn't quite up to par with regular trolls, but they still slowly regenerate lost limbs over months of time, and in-game they always start with high Physique scores, the Tough rule that grants them a 1/3 chance to shrug off death, and a turbo-charged version of the Walk It Off rule to simulate their uncanny ability to heal quickly. Urbanized trollkin live all over the Iron Kingdoms, though they are most common outside of human-supremacist Menoth and openly-xenophobic Khador, and they occupy a space not unlike 19th century American immigrants: doing more work for less pay while living in ethnically-segregated neighborhoods. But, they aren't outright murdered in the streets like black people either, and their racial crafts (stonecutting and textiles) are often highly-prized by collectors. Rural trollkin live in ''kriels'', complete with their own individual patterned kilts, all over the heart of the continent, from the western borders of Cygnar to the Rimeshaws in the icy north. Like the ancient Scottish clans, they're all very possessive about their little patches of territory, and like Native Americans, they were promised ownership of their ancestral lands by the white-man-analogue for helping fight off the Orgoth, only to see him systemically violate the shit out of their various agreements for generations whenever something he wanted was lying around on their property. Though disconnected and estranged for their entire history, the kriels have begun to coalesce into a united proto-state under the charismatic leadership of Madrak Ironhide in the face of the ongoing world war, despite many, many setbacks.
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