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=Border Regions= A solution to stop writers from falling down the rabbit hole of inventing a needlessly infinite combination of planes. Are the planer areas that touch the transitioning line between two bordering planes (duh). Not planes in that of themselves (less we invite Border planes for the Border planes); they maintain the main characteristics of the plane you are on but with strong influences from its neighbor. '''Sirocco Straits:''' Ash /Fire. The air and earth motes are Hot and dry. Here you find Gargoyles and their allies from the Plane of Earth staging theirs on the plain of fire. '''Mistral Reach:''' Ice/Water. It only rains the closer you are to the plane of water. In these regions, the storms become snowstorms, and things get covered in ice and snow. '''Silt Flats:''' Water/Ooze. It's all muddy sludge water. '''Sea of Ice:''' Water/Ice. Not to be confused with the Sea of "Moving" Ice on [[Faerun]]. Here be ice sheets, icebergs, and Vikings riding those icebergs. Turning your ship into an icebreaker would be recommended if you sail through. '''Furnaces:''' Magma/Earth. Here is where [[Dao]] set up their forges. '''Mud Hills:''' Earth/Ooze. Mountains are continually melting way into sloppy mud hills before being pushed into the plane of Ooze by new mountains. '''Shimmering Drifts:''' Ice/Lightning. This place is quite strange. Ice and snowstorms would be punctuated by flashes of lightning but little in the way of thunder as the ice and snow block the sound. The combination of lightning damage and freezing to death means people would likely find freeze-fried corpses of past travelers. '''Precipice:''' Air/Ice. Towards the direction of Air, it resembles a howling blizzard, slowly growing weaker as one draws further from the border. Towards the direction of Ice, the infinite ice of the plane breaks to a surface, resembling the arctic lands of any number of Prime worlds. '''Frigid Void:''' Ice/Vacuum. Cold is the only thing that exists in this place, with ice and snow replacing the blackness as you get closer to the Ice side. '''Fog of Unyielding Frost:''' Ice/Steam. The vapor here is super cold, and breathing it will probably freeze your lungs from the inside out. '''Sea of Frozen Lives:''' Water/Ice. The water here is just above freezing, and the closer to Ice you get the more ice chunks start appearing in the ocean until it's just a big chunk of ice with a bunch of streams running through it. '''Stinging Storm:''' Salt/Ice. Acrid, metal-dissolving blizzards of dry ice, desiccating salty winds, and snowdrifts that will dissolve your boots make this a thoroughly unpleasant place to be. '''Choking Gale:''' Ooze/Steam. '''Bile Sea:''' Ooze/Water. '''Stagnant Sea:''' Ooze/Salt. '''Slag Marshes:''' Ooze/Mineral. '''Muckmire:''' Ooze/Earth. '''Oasis of Filth:''' Ooze/Dust. Imagine an oasis in the Sahara in the middle of a dust storm. Now make the water cover the ground and replace it with acidic sludge. This place is a nightmare, with travelers risking disintegration and acid burns constantly and nothing of value to justify going. '''Obsidian Forest:''' Magma/Mineral. '''Scorched Wastes:''' Magma/Earth. '''Sands:''' Magma/Dust. '''Glowing Dunes:''' Magma/Radiance. Basically an endless volcanic desert, save for the fact that every grain of sand is so radioactive it makes Chernobyl Reactor 4 look like a sauna! Visiting is generally a terrible idea, though for the more intrepid weapons makers or Dr. Evil-style villains, think of all the nukes you can make! It must be repeated, DO NOT go there unless you're a Warforged or some other race that's unaffected by radiation, or you WILL become a screaming pile of sludge and bones in a few days. '''Searing Mists:''' Magma/Fire. '''Chalk Islands:''' Magma/Ash. '''Sea of Stars:''' Smoke/Radiance. '''Scald:''' Smoke/Fire. '''Embers:''' Smoke/Ash. '''Aurora:''' Smoke/Lightning. '''Eternal Haze:''' Air/Smoke. The temperature is more survivable than it is in the Plane of Smoke, but it's still hard to breathe unless you're close to the Air side. '''Gray Way:''' Radiance/Vacuum '''Subdued Cacophany:''' Air/Lightning. As the name implies, the endless storms are less intense here, making it a decent place for a traveler to rest. '''Glistening Crystal:''' One of the most unusual planes. Through means unknown to science the snowflakes and ice crystals here generate static charge as they are whipped around by the wind. The result is a freezing cold blizzard that can electrocute adventurers at any moment. The only upside could be capturing part of the storm to use as a power source. '''Dark Land:''' Ash/Lightning. Resembles the static lighting clouds seen coming from a volcanic eruption. The ashes may be cold but their constant friction makes the static charge from the lighting far more dangerous. Best avoided for these reasons and the lack of anything valuable. '''Wall of Energy:''' Basically a wall of continuous electrical energy capable of frying you to dust the second you planeshift over. Only use that can yet be found for this might be as some sort of Death Star-style magic superlaser. All that electrical energy might be useful in many applications, if it were easier to harness. '''Islands of Water:''' Steam/Water. The name isn't far off the mark. Consists of large spheres and other bodies of water with steam and air floating between the large pockets. As long as you can swim, breathe underwater, and fly between the "islands" this could make for a unique place to live. The water floats around like it's in freefall, sometimes bits of the larger bodies of liquid split off to form new bodies and get bigger by absorbing others. Merfolk swimming through the air between floating kingdoms sounds awesome. '''Realm of Cloying Fear:''' Steam/Ooze. Easily one of the most disgusting realms in the Elemental Planes, the acidic and toxic nature of the Plane of Ooze is mixed with the cold, damp nature of Steam. The evaporated and clinging filth acts like cold acidic glue, making breathing, walking, swimming, or anything else you try painful and exhausting. Even casting Waterbreathing doesn't help as you would then be getting acid straight into your lungs, burning you from the inside and outside. '''Hoarfrost:''' Steam/Ice. '''Shard Forest:''' Steam/Mineral. '''The Death Cloud:''' Steam/Lighting. One of the deadliest locations in the multiverse, all the moisture from steam makes lighting conduct like everything is covered in copper. If you manage to get here you'll likely be electrocuted within seconds. The charged steam is also much hotter than the rest of the plane as the plasma superheats everything and can melt off skin as well. '''Raging Mists:''' Steam/Positive Energy. '''Unnamed Border:''' Mineral/Earth. They're so similar to each other in this region it's nearly impossible to distinguish where one ends and the other begins. There are a few air pockets. '''Natural Forge:''' Mineral/Magma. While dangerous, you won't find a better casting furnace in all the planes. The molten rock from the plane of Lava gives way to red hot pockets of molten precious metal. The locals won't like it if you start removing the valuable resources, but think of the quality of weapons a blacksmith could make for the wizard willing to bring him some! '''Sparklemire:''' Mineral/Ooze. Basically a swamp filled with precious metal and gems, most of which are being released as the acid eats away at the surrounding rock that holds them. The swamp glitters with the presence of all the gems and metal nuggets, but watch out! Most everything needs to be neutralized before it can be used or the acid will continue to do its work. '''Misty Caverns:''' Mineral/Steam. '''Gemfields:''' Mineral/Positive. Here, the gems aren't just sharp and deadly, they glow and burn. '''Brightflame:''' Radiance/Fire. A massive eternal firestorm, where the flames have all possible colors, forming a rainbow of fire. Needless to say, going there without some form of fire resistance will bring a painful and firey death just like in the main Plane of Fire, only you'll burn in every color of the rainbow instead of the usual orange-red. '''Sea of Stars:''' Radiance/Smoke. Basically a nebula, filled with dark clouds full of nascent stars glowing through them. '''Bright Land:''' Lightning/Radiance. A blinding storm of rainbow colors and plasma. The multicolored storms can toss people around like ragdolls. '''Brighthome:''' Mineral/Radiance. It's a big cave full of glowing crystals and is home to a bunch of mining communities. It's similar to the Gemfields, but nowhere near as deadly. The Kingdom of the Blind is located here, as it's the safest region in both planes and home to most of the outsiders who live there. '''The Light:''' Radiance/Positive Energy. Basically the inside of a star, hot and bright and not much else. Strangely, you won't burn inside it, and the sheer energy of the plane can heal wounds. Right at the edge of the Positive Energy plane is The Heart of Light a.k.a. the Tower of Healing. Basically the ultimate place for healing injuries of the physical body. '''Saline Sea:''' Salt/Water. Imagine the Dead Sea and you get the start of the idea. Water so amazingly salty that you can nearly wade through it, in spite of being hundreds of feet deep. Few people travel here, but there is one town built atop the briny water. The residents are shifty though, and may well try to eat you to suck the moisture from your blood. '''Stagnant Sea:''' Salt/Ooze. Uniquely unpleasant, the acidic sludge and ooze of the sea quickly solidifies as the salt absorbs all the water, or being absorbed as new muck moves in. The acid-burned, mummified corpses of previous visitors don't last long before they are reduced to goo themselves. If it wasn't so desiccating Juiblex would feel right at home. '''Consumption:''' Salt/Dust. This hellhole combines the worst aspects of both. Staying here for any length of times risks disintegration. The desiccating ground must be waded through, though at times it's deep enough to be submerged in. '''Flats:''' Salt/Vacuum. It's just a giant sheet of reflective salt beneath an airless void. '''Crystal Range:''' Salt/Negative Energy. '''Tumbling Rocks:''' Dust/Earth '''Wasting Place:''' Dust/Ash. '''Storm of Annihilation:''' Dust/Negative enrgy '''Sea of Frozen Flames:''' Ash/Fire. '''Cinder Wells:''' Ash/Magma. '''Sparkling Vast:''' Ash/Vacuum. '''Empty Winter''' Ash/Negative Energy. <gallery> ice borders Planescape.jpg|Ice borders magma borders Planescape.jpg|Magma borders ooze borders Planescape.jpg|Ooze borders smoke borders Planescape.jpg|Smoke borders lightning borders Planescape.jpg|lighting borders mineral borders Planescape.jpg|Mineral borders radiance borders Planescape.jpg|Radiance borders steam borders Planescape.jpg|Steam borders ash borders Planescape.jpg| Ash borders dust borders Planescape.jpg|Dust borders salt borders Planescape.jpg|Salt borders </gallery> {{Planescape-Cosmology}} {{Pathfinder-Planes}}
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