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=== Skathach Wraithknights === [[File:SkathachWraithknightDeathshroudCannon05.jpg|right|350px|thumb|And when I pointed at them, they all turned to finely minced meat paste.]] If anyone thought that there cannot be anything more OP than a Eldar Wraithknight, then these people were wrong. Introduced by Forge World, the '''Skathach Wraithknights''' are even rarer than the vanilla Wraithknights, and equally more powerful as it is rare, the Skathach were designed to travel the Webway and exterminate everyone and everything that isn't Eldar and who has the balls to trespass into the never-ending pathways. Skathach Wraithknights are powerful ranged units thanks to their weapons of choices. They can either choose [[Deathshroud Cannon]]s or [[Inferno Lance]]s. The first is probably the largest Monofilament Weapon in the Eldar arsenal that is designed to leave gore and carnage whenever a Skathach shoots, while the latter is the evolution of Fire Dragon Fusion Guns and Lances but much more devastating due to their sizes. Apart of weapons, the Skathach are additionally equipped with Webway Shunt Generators. Very complex pieces of Eldar technology that allow them to enter and exit the Webway at will. Much like the original variant, the crunch in 8th edition knee-capped these guys severely. As it stands in 9th, they have three advantages over a regular Wraithknight; they can teleport on and off the tabletop as you need and they can more freely mix and match their main weapon loadouts as you see fit. Those weapons come at a premium, because at 395 points ''minimum'', you're looking at slightly more than the cost of a normal wraithknight. Their Deathshroud cannons are... interesting, at best. The dispersed profile did pick up the blast keyword and is auto-hitting, albeit only at a 12" range and with no inherent AP making it one hell of a beefed up flamer. You'll wanna point it at blobs of guardsmen or orks, something that this thing can actually get in range to do thanks to the inherent deepstrike. The focused profile is better due to it also having blast, but also four times the range, an extra point of strength, 2 AP and 2 damage make it far more appealing against 90% of targets you might run across. Anything with a half-decent save will get it completely negated on wound rolls of 5+ granting it -4 AP. The Inferno Lances made out better in the new edition, but two will spike your Wraithknight to a staggering 455 points. They're pretty much really big fusion guns or bright lances, though you get D6 shots from both of them, 24" of range and also the buff of D6+2 damage if you're within half that range. You can also replace either weapon with a scattershield for the sake of giving it an invuln too. And of course, much like the normal Wraithknight it can use its feet or fists in melee, something that this thing'll actually be capable of doing if you deepstrike it in. <gallery> File:SkathachWraithknightInfernoLances01.jpg|Do you even pose Mon'Keigh? File:Get_into_fucking_wraithknight.png|Get in the fucking robot, Shinji! File:OxLY9SV70YJbtl2M-92b404e556588ced6c1acd4ebf053f6809f73a93.png|Size comparison. </gallery> [[Category: Warhammer 40,000]] [[Category: Xenos]] [[Category: Eldar]] [[Category: Craftworld Eldar]] [[Category: Wraithbone]] [[Category: Vehicles]] [[Category: Walkers]] {{Eldar-Forces}}
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