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==Races== Farland's races run the gamut from the classic to the weird. The ''Player's Guide'' presents the full list of core 5e races as part of the "default" Farland adventuring setting/region; [[Human]]s, [[Elf|Elves]], [[Dwarf|Dwarves]], [[Gnome]]s, [[Halfling]]s, [[Half-Elf|Half-Elves]], [[Half-Orc]]s, [[Tiefling]]s and [[Dragonborn]]. There are three major divergences from the 5e "norm" here, though. Firstly; when taking a Human race, players have the option to either use a core 5e human, or to use a new racial statblock representing the region/ethnicity of their human, which can give all kinds of weird bonuses. For example, the ''Kalias'' ethnicity, which is a rough-and-ready frontier nation from the westernmost reaches, grants +2 Dex/+1 Con, free proficiency in Athletics and Nature, and free proficiency with light armor and bows - which they swap for free proficiency in the Survival skill if they gain these proficiencies from their class instead. Or you could (theoretically) be a ''Jilan'', from the brutal nation-state of Jilas that was built on the back of mass-slavery of the native goblins, which grants you +1 to Str/Dex/Wis, free proficiency in Animal Handling and Intimidation, and Advantage on all Charisma checks against "slave breed" Dark Folk (that is, [[goblin]]s, [[kobold]]s, and [[orc]]s of the Snog caste). Secondly, Farland uses unique subraces for all of its corebook races. Finally, in the Player's Guide, the player is given the option to play as a "Dark Folk" - an [[orc]], [[goblin]], [[kobold]], [[hobgoblin]], or a variant half-orc descended from the Oluks, a species of Uruk-hai inspired "super-orc" which, weirdly, are not presented as a PC option anywhere so far. All of these except the half-oluk have subraces as well. The [[splatbook]] '''War of the Immortals''' simply adds new historical human ethnicities and dwarven, elven, gnome and halfling subraces to the list, as it's set way back before humanity really came to power and elves & dwarves were the ones running the show. This was followed by the '''Realms Under Shadow''' splatbook. Whilst most of the book's new "races" are new human ethnicities, as described above, there are also a smattering of new races that have no precedent in 5e core: * '''[[Rasilhi]]:''' The rasilhi'in are a human subspecies hailing from the land of Ishia, which is the setting's [[Egypt]] analogue. Touched by divine energies in the womb, they were born on a day sacred to one of the local gods, causing them to manifest as anthropomorphic examples of that god's sacred animals. * '''Snow Gnome:''' A [[gnome]] subrace from the frigid Mongolia-esque steppes of Cadocia. * '''Lost Rasilhi:''' A result of interbreeding between a bovine-featured clan of rasilhi'in exiled from their homeland and an unknown breed of [[ogre]]-kin, creating a race torn into two aspects; the [[demon]]-touched small-but-belligerent Asterians, and the larger but gentler [[minotaur]]s. * '''[[Ferekkin]]:''' A race of [[ratfolk]] that were once evil, but who changed their ways after their attempt at conquest was beaten back, forcing them to re-evaluate themselves and their culture. * '''[[Risarvinni]]:''' A race of [[Half-Giant]]s descended from a mingling of human and [[Fire Giant]] in the Greatwall Mountains of Eruna. * '''[[Nemedene]]:''' A race of [[Half-Giant]]s descended from a mingling of elf and [[Stone Giant]] in the Greatwall Mountains of Eruna.
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