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===4th Ediditon=== [[File:Falon warpriest.jpg|left|200px|thumb]] In [[Dungeons & Dragons 4th Edition]], the Warpriest is one of several [[Variant Class]]es created for the Essentials lineup. Introduced in the Heroes of the Fallen Lands splatbook, the Warpriest is built on a [[Cleric]] chassis, and is described as a more martial branch of the faith than the standard cleric; whilst not a full-fledged [[Paladin]], it is more "smashy" than a typical cleric, relying on a combination of heavy armor and weapon's skill backed by divine magic; this lets it dabble in Defender from its trademark Leader role. The intent is to make a "simpler" version of the Cleric (which would be rebranded as the "[[Templar]]" in Dragon #399) for newbie players by abandoning the [[AEDU System]]... most people think they failed. The chief issue with this (as with most Essentials classes) is that the issue of choice paralysis was counteracted with too few choices. This is no sooner noticed than in the Channel Divinity feature all divine classes are provided: while most can use whatever power they want without concern about how it would fit any chosen domain, the Channel Divinity powers available to warpriests only offer a small few domains or demand worship of a specific deity. These domains also lock you into using a single set of at-will, utility, and encounter powers, with your only non-domain choice at level 1 being what daily you want. From that point on, you get the same small handful of choices for later levels - except that your encounter powers are locked by domain while gaining new domain features at levels 5 and 10. In fact, the Warpriest depends almost entirely on its Domain for its class features; instead of having a [[Paragon Path]], the Warpriest gains class features stemming from their domain. It does gain the "feature powers" of Holy Cleansing and Resurrection at Heroic tier, and can take an [[Epic Destiny]], but otherwise most of its goodies are bound up in its Domain. The Warpriest debuted with only two domains; Storm and Sun. [[Dragon Magazine]] would add two more, with Earth appearing in #392 and Domination appearing in #409. Heroes of Shadow would add the Death domain. Finally, the [[Neverwinter]] Campaign Setting, an Essentials based splatbook that fleshed out the titular city in the [[Forgotten Realms]], would add Warpriest Domains for four Faerun deities; [[Corellon]], [[Oghma]], [[Selune]] and [[Torm]]. Your basic domain powers are as follows: * [[Corellon]] - Lets you re-roll saves from charm effects at the start of the turn and at the end and lets allies who are in range of Healing Word ignore terrain for a turn. * Domination - Become trained in Intimidate and gain THP when you use Healing Word. * Death - Gain resistance to necrotic damage and gain THP from Healing Word. * Earth - Allies within range take +2 on their saves and whenever you use Healing Word, allies halve any damage they take that turn. * [[Oghma]] - Lets you use Wis for Int skill checks (thereby making Intelligence your ultimate dump stat) and gives all allies in range of Healing Word a +1 to their next save. * [[Selune]] - Gain resistance to necrotic and radiant damage plus penalizing the saves of anyone nearby the target of your Healing Word. * Storm - Gain resistance to thunder and lightning damage while also giving the target of your Healing Word a tier-scaling bonus to damage. * Sun - Gain +2 to saves, which can b shared with allies in range, while an extra ally within range can gain a smaller tier-scaling extra amount of HP. *[[Torm]] - You automatically refuse to attack any enemies regardless of compulsion, and the target of your Healing Word gains +2 to all defenses for the turn. {{D&D4-Classes}}
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