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Warhammer 40,000: Kill Team (HoR)/Tactics/Eldar(7E)
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==Wargear== *'''Runes of Deception''': A tool from [[Last Stand]], this grants a model within 6" (and anyone within 3" of this target) Shrouded. Portable cover is always a plus. *'''Runes of Sight''': Night Vision isn't such a hoot. What is, though, is the ability to reveal anyone within 12" of you. *'''Runes of Vigour''': A very assault-based tool, this gives a model immunity to Blind, Concussive, and Strikedown. For models like the Banshees, this is a godsend. *'''Runes of the Spider''': Meant for models that have to move around a lot, this gives a model re-rolls when climbing or jumping. *'''Runes of Accuracy''': Like a slightly better Gitfinda, models that don't move while using this re-roll to-hit when shooting. *'''Skyburst Grenade''': This grenade is a mighty 24" S4 AP4 Cover-Ignoring Blast. Only use when you need to pressure someone. ===Leaders Only=== *'''Runes of War''': A good tool for ranged and support Leaders, this allows models within 6" re-roll morale. Nice use for gunlines. *'''Runes of Wrath''': More focused for melee, this grants all models within 6" Hatred. This is not so great for your forces unless you have something along the lines of Banshees and Scorpions. ===Warlocks Only=== *'''Spirit Stones of Windfall''': A potentially lethal tool. Each Assault Phase, you roll d6, the result becomes your AP value for your melee weapon. When you have luck on your side, this can become the godkiller. *'''Runes of Witnessing''': Same as before, these allow a Warlock to re-roll a failed Psychic Test. *'''Runes of Warding''': Similar to before, this lets a Warlock gain a 2+ bonus on their Deny test once. Useful against units with a clutch unit like Prescience on Centurions or Hammerhand. *'''Spirit Stones of Dampening''': A tool that should have been in the basic codex, these give your Warlock an analog to the Psychic Hoods the Imperium has, letting them deny for their allies. *'''Spirit Stones of the Warp''': These are your basic teleporter; move 2d6" in any direction, can't assault afterward. ===Exarchs Only=== *'''Force Buckler''': A modest shield, this allows all Exarchs to grab a 5++. If you have a Dire Avenger with a Shimmershield, don't bother, you have the exact same bonus. *'''Armour of Vaul''': A re-rollable 3+. Fukken sweet. *'''Armour of Isha''': Grants FNP. Always welcome. *'''Armour of Eldanesh''': Grants Preferred Enemy. Pretty good, especially if you don't plan to strike from the front.
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