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==Elites== ===XV-8 Crisis Suits=== Why do you use Crisis Suits? You use them as cheap, customisable elites, that's why. With the Basic Crisis Suit Model costing 22 Points, it is more than possible to take a squad of 3 for 66 points, and then stick double Flamers on each for an extra 30 points (96); while this may be almost half of your total points, you've now got 6 Flamer Templates on highly mobile and tough (for kill team) models, essentially creating a literal "Field of Flames" Or you could take a Single Suit (22), make him a Crisis Shas'vre (32 Points) and give him 2 Burst Cannons (52 Points) for the ultimate storm of infantry killing Dakka. Add a Counterfire Defense System if you're afraid of assault and want to see your enemies cry. However due to the lack of Squad based rules, avoid using the "Command and Control Node", the "Multi-Spectrum Sensor Suite" or target locks as these will just be deadweights, despite how useful they could be in this situation. With the use of Combat Specialists, these become downright dirty. 42pts nabs you a Crisis Suit with a Twin Linked Plasma Rifle. Now grab the Weapon Specialist that gives you (basically) Ignores Cover. Pick a model within 24 inches. That model is now removed from play. Alternatively grab a Twin-Linked Burstcannon with Haywire to mulch vehicles, or grab two Burstcannons and the specialisation that lets you split your shots in order to gun down hordes with enough dakka to make even an Ork blush. ===XV-15/25 Stealth Suits=== Flat out, these are probably most survivable choice in the Official Tau Kill-Team, with a 3+ armour Save and a 4+ cover save. Stick them in any kind of cover and they'll get a 2+, giving them a better save than almost other Kill-Team-legal choice. Equipped with a Burst Cannon, and a Stealth Generator, the basic squad comes in a set of 3, for a cost of 90 points, and can take any choice of Support system from the list. It is entirely possible to equip all your stealth suits with Stimulant Injectors, creating a fast moving, High Flying, incredibly tough unit that should be able to handle almost any immediate threat, however you're sinking a lot of points into this, so your Kill-Team will be miniscule as a result. If someone is fielding Guardsmen, JSJing, killing-on-twos, 4-shotting stealths are the stuff of literal nightmares, just don't expect the hit rolls to always go your way. Run a bigger team of them (5 or 6), with a fusion blaster or two, and they'll have a good chance of whittling down the enemies team to naught without getting themselves shot. Just keep an eye on what you use the rest of the points for, you need to be a little wary of the break tests if you lose too many less-survivable models.
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