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===Provenances of War=== This is where the modelling opportunities for this army come from. Your Force Commander can purchase up to two Provenances of War. While their cost seems rather low, they can all massively impact the rest of your army, and can radically change the army build and the options you can take. Some Provenances lock you out of certain things or are mutually exclusive with one another, but some also allow units to buy their own unique options. *'''Warrior Elite:''' All units gain +1 Ld (max 9) and Militia Levy cannot be compulsory troops choices. ''~ More important than you may think, since this raises your Infantry Squads to Guardsmen-Level leadership, and also means that your Grenadiers don't need Discipline Masters.'' *'''Gene Crafted:''' +1 str and +1 initiative but cannot take FNP rolls. ''~ Makes Medicae Orderlies absolutely useless.'' **Can't be combined with Cyber-Augmented. *'''Cyber Augmented:''' All units gain a 6+ invuln save, or +1 to existing invulnerable saves ''(to a maximum of 3+)'', but they reduce run and sweeping advances rolls by 1. You also gain [[Warhammer_40,000/Tactics/Mechanicum_(30k)|Mechanicum]] as sworn brothers. **Can't be combined with Gene-crafted. ''~ The flesh is weak after all.'' **This and Survivors of a Dark Age are a good away to make Proto-Sisters. The 6+ invulnerable becomes their Act of Faith Invulnerable and the reduction to run represents a lack of Black Carapace. *'''Alchem-Jackers:''' Gain the ''Stubborn'' USR, but if a unit fails a Ld test due to enemy shooting it becomes pinned instead of falling back. ''~ This is a good thing most of the time since your unit doesn't actually leave its position.'' Plus you might have gone to ground anyway. **'''Frenzon:''' Any unit can purchase ''Rage'', but '''must''' perform sweeping advances, which is never a drawback, ever. *'''Survivors of a Dark Age:''' Very powerful... Every eligible units gains +1 to their armour save ''(to a maximum of 3+)'', which essentially means Grenadiers are wearing Power Armour. The compulsory Troops must be Grenadier squads. **'''Advanced Weaponry:''' Grenadiers and Platoon Command Squads can buy +1 Strength for their las weapons or rotor cannons, which is very good but gets expensive since all squads have to pay if the upgrade is taken and you have to pay 20 points per squad. Grenadier squads and Command squads can also purchase a Rhino a [[Awesome|Land Raider Proteus]], or a [[Tunneling_Transport_Vehicles#Termite|Termite Assault Drill]] as dedicated transports. YES! ***The +1 Strength to regular lascarbines isn't all that useful in reality, as the Grenadiers have to pay 10 points to get them before the 20 points to get +1 Strength, whereas bolters cost 30 points. Likewise, the Command Squad start with lascarbines but can upgrade to bolters for 20 points, meaning in many cases you may as well get the bolters and just be wannabe Space Marines. ***It DOES have uses with lasrifles (30" S4 Rapid Fire) or laslocks (18" S5 Assault 1), as well as rotor cannons (3/4 shots at 15"/30" S4 firepower), which are all superior to bolters in one way or another. Enemies are likely getting saves either way. **Can't be combined with Cult Horde or Tainted Flesh provenances. ''~ Your world is too civilized for [[Chaos]].'' *'''Feral Warriors:''' The army gains +1WS. [[Ogryn]]s gain +1 attack instead. The army cannot have more vehicle units than infantry. **'''Blade and Fury:''' All non-ogryn squads can purchase +1 attack for 25 points. ''~ Good to combine with the melee buffs of other provenances.'' *'''Abhuman Helots:''' All units gain +1 toughness but have -1 initiative. The lowered initiative isn't much of a price to pay, when most your foes are I4 marines, going from I3 to I2 isn't much of a deal, but it does mean that gene-crafted isn't as good with it. **'''Discipline Collars:''' Can be purchased for any unit, not just levy squads. It grants ''Stubborn'', but if they EVER fail a morale check on a double six, their heads explode and you remove the unit entirely. ***The drawback for taking the collars is barely significant at all, because if you fail a morale check as a result of lost combat you are more than likely just about to be sweeping advanced ''(especially with your lower initiative)'', so this spares the need to roll any more dice...this universe makes us all into horrible people. **Space Marines and [[Solar Auxilia]] treat you as Distrusted Allies. ''~ Even in the age of 30k, it still sucks to be a [[Mutant]]''. *'''Cult Horde:''' ''(Traitors only)'' Massively changes what you can do with your army. All units gain ''Hatred'' and ''Stubborn'' USRs, and they must always charge if in range, even if they have fired weapons that would render them unable to charge ''(like Heavy or Rapid fire weapons)'', but they perform a disordered charge if they do. However, all units (effected by Provenances of War, so doesn't effect your vehicles!) can [[derp|ONLY make snap shots]] when shooting and cannot go to ground, so build your models accordingly. Furthermore, the army cannot take grenadier squads. Feel free take Tanks, Sentinals and Flyers for your dakka and leave your infantry to the infantry killing! **'''Cult Demagogue:''' Automatically happens with this Provenance. Your Force Commander gets the ''Daemon'' and ''Preferred Enemy (Loyalists)'' special rules, which is pretty sweet. He can also purchase a Tainted Weapon like the Word Bearers, but is probably better served by picking another weapon. **Cannot be combined with Survivors of the Dark Age, <s>but may use Chaos Daemons as Allies.</s> Demons are now Sworn Brothers with all traitors. ''~ You can't expect [[murderhobo]]s to be tech experts.'' **Note: This may not be worth it following the FAQ since you lost ''Zealot'' (and the Fearlessness that came with it) but your vehicles still don't snapshot so this is still a powerful Provenances of War. ''Hatred'' and ''Stubborn'' are good and all, but the change forces a reevaluation of how units need to be built; taking smaller units that don't sting if/when you lose them to a bad round of combat and the following sweeping advance. Other Provenances can give you access to ''Stubborn'' so it becomes whether you want ''Hatred'' plus access to Chaos stuff; or the option of ''Rage'' (Alchem Jackers) or +1 Tough/-1 Init (Abhuman Helots) **All the Snapshotting really does is stop you bringing Infantry Squads, Grens (which you literally cannot take anyways), Fire Support Squads, Recons and Rapiers yet it increases your anti infantry capacity on the already efficient Levy squads (even more when combo'ed with Tainted Flesh), just bring Sentinals and as many Russ' you can for your anti vehicle. Nothing stopping you bringing Infantry squads with Shotguns or CCW if you wanted better stats. *'''Tainted Flesh:''' ''(Traitors only)'' All units gain Fear, Feel no Pain (6+) and Rending in melee, compulsory Troops MUST be Levy squads and cannot have more "non-levy" squads than levy squads, They can only take the Force Commander and rogue psykers as HQs (with no discipline masters, [[Just as planned|expect total chaos]] among your levy squads). They also gain access to Mutant Sp... [[Chaos Spawn|the disgusting things]]. **Cannot be combined with Survivors of the Dark Ages, Gene-Crafted or Alchem-Jackers. ''~ The power of Humanity is nothing compared to the gifts of the [[Warp]].'' [[File:IMandWCTable.PNG|center|thumb|600px|Now in matrix format]]
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