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Warhammer 40,000/9th Edition Tactics/Weapons
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===Shooting Weapon Archetypes=== *'''Lasgun/Autogun:''' S3 AP-0 D1. Cheapest and weakest Archetype. Their effectiveness only comes from being wielded by cheap spamable models, assuming it's not a support unit given one for the sake of having a weapon. Even then they're only ok against other GEQ, and anything better only comes from buckets of dice rolling. *'''Bolter:''' Steps up to S4 AP-0 D1. Better than a Lasgun but only sightly. A pure bolter gun rarely in the front of a player with many weapons being an improved variant with higher AP, firerate, or other special rules. Often a middle of the road weapon the wielders are usually not spammable bodies but are more likely to wound most infantry types and light vehicles. *'''Heavy Bolter:'''Much better than a bolter, but it usually is a heavy weapon type, with all the drawbacks it has in comparison to rapid fire or assault, better at killing MEQ and TEQ then normal Bolters. S5 AP-1 D2 *'''Frag Grenade:''' d6 S3 AP-0 D1 Blast. Common Grenade and also is a longer range launcher variant. Takes out a bigger number of enemies. *'''Krak Grenade:'''S6 AP-2 D1. Anti-tank and anti-heavy infantry grenade. Takes tough single enemies. *'''Flamer:''' It has a very short range of 12" and relatively low strength, but it compensates it by automatically hitting the enemy. S4 AP0 D1. When in range, will deal a reliable number of wound rolls even if the unit had advanced, Overwatched, or is a vehicle in combat. Can dissuade GEQ, and less resilient MEQ from being near the given unit. *'''Heavy Flamer:''' An improved flamer, a bit more range, strength and AP at the cost of making it heavy. S5 AP-1 D1 *'''Plasmagun:''' The classic plasma gun, great against armoured units, with two shooting modes. A safe mode and an overcharged mode that increases strength and damage but kills the user if it gets a roll of 1. Regular S7 AP-3 D1 can reliably take down 1 wound infantry if not more often overkill for the price. Overcharged S8 AP-3 D2 reliably kills MEQ and TEQ and inflicts moderate damage to vehicles. *'''Plasma Cannon:''' Usually plasma mounted on vehicles or fixed platforms. Pretty much identical to the plasmaguns, but with more strength, base damage of 2 or more, and with the fails on overcharge making mortal wounds instead of automatic kills (imagine losing a full dreadnought because of a single roll of 1...). They often have blast and are multi shots, letting them take down a number of TEQ and below while dealing a significant chunk of damage to a vehicle on overcharge. *'''Melta:''' The cheapest way to deal with heavy armour fast. Very low fire rates, but if it hits it can do D6 damage. For the most part it requires to get close enough to the enemy in question, so it's a very "high risk, high reward proposition", but at least it has some nifty abilities when close enough. Meltas are one of the more efficient ways of killing single models, preferably vehicles and monters but often more of a waste against most units as their excess killing damage doesn't transfer to other models. *'''Autocannon:''' Big guns that have a lot of strength and damage output, but not that much AP. *'''Lascannon:''' The big brother of the lasgun. A lot of AP and higher strength than the melta, but without the nifty abilities of the melta when up close. Preferably used to snipe vehicles over long distances. Also, take into account that most of these archetypes have a pistol equivalent (laspistol, bolt pistol, hand flamer, erradicator pistol, plasma pistol...) and a version with a greater rate of fire(Multilasers, Storm Bolters, Hurricane Bolters, Multi-melta).
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