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==Adeptus Arbites== An upcoming 40k Squad released as part of ''Kill-Team: Soulshackle''. Details will be added when they're released. ===Special Rules=== *'''Brutal Judgement:''' Any natural 6s to hit cause an automatic wound. You'll need that considering how quickly your mall cops will drop. ===Equipment=== *'''Nuncio-Aquila:''' A special item your sergeants can pick up. Each turn, you can mark one enemy enemy {{W40kKeyword|Infantry, Biker}} or {{W40kKeyword|Cavalry}} unit within 9" and roll 2d6. If this roll exceeds the enemy's Leadership, the enemy is now Sanctioned for the turn and takes a -1 to hit. ====Ranged Weapons==== *'''Arbites Combat Shotgun:''' Your standard armament. 18" Assault 2 S4 AP-1 makes it a pretty basic gun with some punch when compared to something like a lasgun. **'''Arbites Shotpistol:''' Half of a shotgun, now with 12" range and Pistol 1 but just as powerful. ===Troops=== *'''Vigilant Squad:''' The basic squad of cops, each gifted a shotgun and shotpistol. Two models can pick up new guns. **All squads can pick up a Cyber-Mastiff for an additional body that can be best used in melee. *'''Subductor Squad:''' Shock batons and assault shields, giving you a decent 3+/5++ save that lets you set to defend against charges. While you're only given shotpistols for shooting, you can only use S+2 AP-1 shock mauls in melee - not a bad deal at all though they are going to fold as hard as any battle sister. **Picking up the Cyber-Mastiff makes them a bit tankier thanks to benefiting from the shields' invuln, though their stats are otherwise identical. ===Elites=== *'''Exactor Squad:''' The specialists of the Soulshackle set, starting with a pack of Vigilants with 3+ WS. From there, you can pick up new characters from the Chirurgant for the medkit's ability to nullify one attack's damage each turn, the Revelatum for the Soulguilt Scanner's ability to mark enemies so your forces can ignore cover when shooting them, and the Castigator's devastating S+2 AP-2 D2 executioner maul.
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