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Warhammer 40,000/8th Edition Tactics/Dark Eldar
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===Cons=== * No native access to Psykers so we miss out on an entire turn phase. Though, there is a relic (see below) that can combat filthy Psykers, and we share the {{W40Kkeyword|AELDARI}} keyword with some of the best Psykers in the game so it's not all bad. * Almost every unit in the army is extremely frail and has trouble surviving against even the humble lasgun. You must learn to carefully exploit our supreme mobility to keep your distance, stay in cover or out of enemy line of sight whenever possible. Bolt weapons will effortlessly turn your elves into a fine red mist. * Almost everything in the army has {{W40Kkeyword|FLY}} and our transports all fly, so we are extremely vulnerable to enemy units with bonuses against units with the {{W40Kkeyword|FLY}} tag. * Special Characters are effective, but their costs should be considered in list building. Also, the named characters are stuck with specific Kabal/Coven/Cult Obsessions and Warlord Traits. * While there are no outright bad units or weapons in the army, some weapons have a very specific role or niche so they won't see much use in a "Take All Comers" list. * No native Lord of War units. But you can ally with our Asuryani cousins if that's really a concern. * Difficult to put Troops, Elites, and HQs in the same transport due to inconvenient passenger restrictions. HQs usually require a "Command Venom" (which any opponent with a working brain is going to focus down turn 1) as a tax unless you're fine with them on foot. * As with all tournament play, the army gets pretty bland when distilled down to spamming the best Kabal and Coven units. * Poisoned Weapons allow our strength 3 elves to hit above their weight and wound all non-vehicles on a guaranteed 4+, but most poisoned weapons have no AP whatsoever. Enemy units will likely get to make their full armor save and common units like Primaris Marines in cover are practically impossible to kill with splinter weapons. You will have to rely on massing lots of shots combined with lots of re-rolls to inflict damage.
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