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===Cons=== * Without embracing gimmicks, Sisters on paper are a cross between 'human stats' in 'Astartes wargear', but with the weaknesses of both. * "Not in Marine hands"; your S4 Boltguns just don't have the same punch after you'd tasted Space Marines' "Bolter discipline" and Doctrines. * Your Troops are going to be wounded on 2's & 3's constantly, even from other T3 armies (i.e. Eldar's Shuriken Catapult). Uncharged Plasma shots will wipe entire squads of sisters off the table, even with 4++ via 'Celestine Cathedral' tactics. * MEQs heavy forces and/or Horde Armies will have the advantage. Don't forget to bring along [[Deathwatch|friends]] [[Grey Knights|from the]] [[Inquisition]] and [[Assassinorum]]. * Without allies, your Flyer and long-range options are severely lacking (LoL, what Flyers?!). * If you do bring allies, you lose your sacred rites ability... Thank you GW, thank you. ** A single Inquisitor is the sole exception. * Sisters struggle to be competitive in tournament environments. They have a very 'high bar of entry' to overcome set by the "tournament gate keepers": Knights, Eldar Flyers and Space Marines lists (Marines being the most seen & hardest to overcome). ** Knights because sisters have one S9 weapon (and its a relic), Eldar Flyers because non-Valorous Heart sisters lack abilities to deal with the -2 to hit and Tactical Space Marines (one of the worst units in the Marine Codex) simply do everything Sisters do better; they shoot better, fight better and survive better... wana try taking on Chapter Master Smashfucker? * Many important wargear options needed to be competitive are now (Legends) only. * A 'non-in-game' related issue is highly detailed models for the whole range. You'll have to drag through the painting process and can't just go base-wash-dry to crank them out. (However, if you like painting and taking your time, these models will scratch that itch quite well, as you'll have plenty of detail points to work on.) * In a different but slightly related issue, most of the range is '''MASSIVELY''' over priced and really expensive. '''50 FUCKING POUNDS''' for '''1''' Exorcist. A Squad of 10 Battle Sisters costs the same as a Squad of 10 Intercessors (Β£35) but is just over half the points, so you need to buy the kit twice to have an equal point force and the Sister box '''[[Bullshit|HAS LESS SPRUES, SO USES LESS RESOURCES TO MAKE]]'''. The Sisters Rhino uses the same amount of Plastic as the Chaos Rhino, but has an extra Β£10 stapled onto the tag for no fucking reason. ** Now the Sisters are half way between a Horde and a Standard army so they will naturally be a bit more expensive to get into than something like Space Marines, and GW has been making things more expense all over the store, as of late (which is still bullshit by the way). BUT since all the Sisters got an update, it effects almost the entire line and this doesn't change the fact that the Sisters are still well over priced for what you get in the box. *Your anti-heavy game has a gap wide enough for a Stompa mob to comfortably stroll through. In melee and out to 12 inches you fare very well, but by 24 inches you have just overcharged Combi-Plasmas and Multi-Meltas readily available, and any further than that you have just Exorcists and Hunter-Killers. *Braziers Of Holy Fire and Psyker Inquisitors are your only real source of mortal wounds.
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