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===HQ=== *'''Commander Dante:''' Pretty damned powerful for a Chapter Master, with a jump pack, an infernus pistol (it's pretty much a melta pistol), and a Power Axe (great for Hit and Run). He can deal with pretty much any kind of enemy in the game with a decent chance of winning. Sanguinary Guard now count as Troops when he's in the army (freeing up an Elites slot, mostly) and he can completely screw over an enemy IC unit of your choice before the game even begins. Doesn't have Eternal Warrior, so keep him away from S8+ attacks, but now that melee weapons have AP values his artificer armour lets him laugh at power swords. He nullifies the scatter distance of the unit he's with, so pair him with a Honor Guard unit with multiple meltaguns to kill a tank and threaten its contents the next turn, or deliver some other killy unit with precision. Take him and Mephiston for extra lulz. Also, if you really ''really'' don't like hitting at I1, do remember that he has a pistol. Let it never be said that there is no choice. *'''Chapter Master Gabriel Seth:''' The incredibly badass Chapter Master of the Flesh Tearers. Doesn't have a power weapon, but his huge chain sword, Blood Reaver, hits at Strength 8 (in Initiative order, even!) and has Rending. Instead of making his normal attacks, he can instead inflict an automatic hit on every enemy model in base contact with him, which can be extremely useful against hordes. Also, any time an enemy rolls a one to hit him, Seth kicks them in the fucking balls/ovaries. Also, he's low priced at 160 points, has 4 attacks base, and is Fearless by default to boot. The downside is that he doesn't buff your army in any way (other than granting Fearless to the squad he's in), so take a Librarian or a Reclusiarch with him to make him and the army more effective. While not quite amazing, as a pure combat character, Gabe is pretty far from a bad buy. *'''Astorath the Grim:''' Oh hey, now half my army can have the Red Thirst. He's basically a Reclusiarch with Artificer Armour, a jump pack, and a two-handed power axe that forces the enemy to re-roll successful invulnerable saves. And he removes the 0-1 limit on Death Company. Who needs scoring units anyway? Also, with the new edition's rules, he is now initiative 1, so he will be the stain on the end of your opponent's commander's boot if you're not careful. *'''The Sanguinor, Exemplar of the Host:''' Responsible for 30% of Blood Angel bitching. Your army's special character only ''wishes'' he was half as special as this snowflake. Apparently responsible for a great deal of the Blood Angels' past victories (including killing an Eldar Avatar, but pretty much every codex these days has someone or something killing an Avatar so meh) he's nowhere near as impressive on the tabletop. Yes, he has high Initiative and WS 8. Yes, he has a master-crafted power weapon and a jump pack. Yes, he has 2+ armour, 3+ invulnerable, Furious Charge, Fearless, and Eternal Warrior. However, he's still only T4 and has 3 Wounds, which means he can be shot to death by [[Orks]], [[Tyranids|Termagaunts]] or [[Imperial Guard|Guardsmen]] in one turn. He has grenades and in 6th one model in a unit can throw a grenade as a shooting attack, but can't take a bodyguard to back him up, since he doesn't have Independent Character. He also costs about as much as a Land Raider. Against mediocre opponents, you can do fine hiding him behind bawkses and keeping him out of LoS of killy guns, but he's not as good as everybody thinks he is. And his model also looks kind of silly. *'''Mephiston, Lord of Death:''' Responsible for another 30% of Blood Angel bitching. How to best describe this. You know Abaddon the Despoiler? You know how most armies don't have units that can reliably hold him in close-combat? You know how most armies try to throw SQUADS at him to hold him off? With his bullshit powers, bullshit stat-line, (WS fucking 7, S6, T6, 5 fucking wounds and Initiative 7!) Mephiston is the biggest cheese unit in the Blood Angels Codex. Expensive, but rightfully so, Transfixing Gaze is utter bullshit, and this power against anything without 2+ armour basically ensures victory. It's a 50-50 shot against LD10 units that you'll be able to re-roll to hits and to-wounds in combats. Mephiston can basically solo almost any commander in the game, including, but not limited to: <s>Straken</s> (Since when is Straken powerful in melee?), Asurmen, Asdrubael Vect, Yarrick, The Nightbringer... you get the picture. He's also the Blood Angels' pysker special character, but mercifully he only gets 3 powers, though with ML3 he could use all of them in one turn (or two + force weapon). He gets Unleash Rage (giving him preferred enemy against whatever you're facing), Wings of Sanguinius (makes him jump infantry for a movement phase, and he's already pretty mobile since he's got Fleet) and Sangiune Sword (which makes him strength 10 for an assault phase, combined with his Force Weapon means Instant Death if the weapon gets activated. Additionally you could forgo his basic powers and roll two in Biomancy, where EVERY power but one is insanely good - Iron Arm and Warp Speed buffs his already sick stats to stratosphere, Enfeeble makes him instakill T4 models without Force Weapon, turning them to T3, Endurance provide more survivability with +1T, FNP and IWND and with Life Leech he could regain lost wounds. All in all, if you take him, be prepared for a LOT of people to hate you. ** OK, now it's time for the cons side. First, his sword is only AP3, so keep him the fuck away from 2+ armored units (it's kind of weird that guy who can easily rip apart Dreadnought or even Land Raider can not hurt a terminator). Papa Smurf, Ghazghkull and Despoiler himself would make Mefhy their personal bitch in a challenge, as well as any 2+ armoured HQ with AP2 weapon and Eternal Warrior. Second, he is not an independent character and has no invulnerable save. You'd think this is not a problem with his bullshit stats, you'd be wrong. Venom-mounted blasterborns, plasma chosen, meltavets, fire dragons, ravenwing knights and so on could shoot him out of table in one salvo of plasma/melta/blasters, as well as Sternguards or Scourges with touhou-amount of poisoned bullets. (That, my friend, is why you keep him next to a sanguinary priest). Third, he's fucking expensive and have not enough attacks to solo most squads (unless you roll Warp Speed, which is 50/50 chance). Fourth, being so high reliant on psychic powers he would be heavily crippled by Farseers, Rune Priests or ANY Tyranid synapse creature. Additionally Necron players could troll you with their cheating wargear, like mindshackle scarabs (if he fails a Ld test on 3d6, which is about a 50% chance, they can make him whack himself in the face with his own force weapon for massive hilarity). *'''Captain Tycho:''' Good ol' Cap'n Tycho, a mainstay from the olden days. He has a combi-melta, as he always had, but now it can fire the special-issue ammo that Sternguard get, making him a lot more versatile. On top of that, his close-combat attacks ignore armor and can roll 2d6 for armor penetration against vehicles. The melta gun is still better against tanks, though, so don't expect him to reliably punch out a Land Raider. :: '''Death Company Tycho:''' Tycho off his happy pills. He's not as good at shooting (BS4 instead of BS5), he can no longer join a squad (for want of Independent Character), but he's a beast in close combat (+1 WS, +1 Attack, Furious Charge, Feel No Pain). He's not as useful as his saner version, though; Death Company Tycho is basically a kamikaze unit, an expensive and surprisingly easy to one-shot kamikaze unit. *'''Malakim Phoros (Forgeworld)''': [[Lamenters]] Chapter Master. The 2013 Forgeworld update turned him from an average character to a scary monster. He lost his ability to force enemy rerolls on successful leadership tests but instead gained the zealot special rule and also generates a 6" hatred bubble around himself, furthermore if he loses a wound he flips out and gains +1 S and A and also confers rage to himself and any unit he joins. All of this makes him very similar to a overcharged chaplain. His Inferno Pistol is now 12" range and his Glaive Encarmine grants +1 Strength on the charge. Finally, he's the ONLY Blood Angels character who has the chance to suffer /''(benefit)'' from Red Thirst. *'''Librarian:''' Identical to the vanilla Space Marines Librarian in statline, but has a different set of powers. Smite always makes for a decent shooting attack, but he can also sprout wings (making him move like Jump Infantry or a Jet Bike, depending on whether or not he's riding a bike) and can increase his close-combat Strength to 10. Surprisingly killy in close-combat. Still has no Invulnerable save, unless you take Terminator armor. Pretty much an auto-include if you don't run Reclusiarch or Dante or Mephiston. Can also choose to manifest powers from Biomancy, Divination, Telepathy, or Telekinesis if he wants to. *'''Reclusiarch:''' Chaplain on steroids. For 30 points more, he gets +1 BS, +1 Wound, +1 Initiative, and +1 Attack. Give him a Jump Pack and stick him with an Assault/<s>Vanguard Veteran</s>Death Company squad, or give him Terminator armor and stick him with a Terminator assault squad, and let him loose. Always take Fist - it's only 15 pts, and you still take +1A if you choose to swing with Corosius. Death Company with Endurance? Yes, please! *'''Captain:''' Not quite as good as the vanilla Marines Captain is (which means "even more shitty"). For one, he loses such fancy toys such as Hellfire rounds, Artificer armor, digital weapons, Auxiliary Grenade Launchers, and Relic blades. Hand Flamer/Infernus pistol don't really make up for it. Stick him in a Terminator suit if you must have his 2+ save. *'''Honour Guard:''' Just like the vanilla Command Squad, the difference being that you can take them for any HQ slot you have, not just Captains. Boast 4 special weapons, and combined with d6" scatter, can go and kill pretty much any vehicle on turn they arrive. Also, good at plasma gunning, as they have 3+, FnP from their own Sanguinary Priest, and 4 plasma guns (which is absolutely rapetastic). They do have an invul of 5+ due to the sanguinary's blood chalice providing the 'feel no pain' special rule. They will also benefit from furious charge (+1 strength) this could be handy with special weapons with x2 to the users strength. If you do take them with a chapter banner they can also enjoy +1 attacks.
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